Loxi (@Kobra)

If u have any maps u made or just some u think are worth sharing Post em here
}TCP{Ramses
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Post by }TCP{Ramses »

BTW what does ^^ actually mean ? Do you have to say it in a high voice ?
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Post by Pitbull »

}TCP{Kobra// wrote: but pitbull is actually replacing the textures with the original textures which i think DieHard converted for UT2k4 (high resulution!)
also he will replace the horrible lifts which dont work as they should do ^^
I got the textures from Diehard btw. :rockon: Not all of the textures Loxi uses are available but most of them. I think there was one package that he hasn't completed yet.
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Post by Kobra »

}TCP{Ramses wrote:BTW what does ^^ actually mean ? Do you have to say it in a high voice ?
it means "oben :l"
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Post by Pitbull »

Here's the utx package if you want to take a look awhile. Not every texture is there but alot of them. I put all the textures in that I have but I may make a smaller package as this one comes in at 51 megs. Not all of the textures are used but I thought a complete import would be nice. All the textures include the alpha channel.

http://quickdog.net/Loxitex.zip
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Post by }TCP{Coco »

Hi Ramses!
}TCP{Ramses wrote:BTW what does ^^ actually mean ? Do you have to say it in a high voice ?
I always understood it as lifted eyebrows.

Coco.
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Kobra
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Post by Kobra »

this is how the smiley would kinda look alike :p
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the textures look great pit.
good job DieHard ^^
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Post by Pitbull »

K Kobra I have Loxi about 85% retextured. Then all I have to do is the lifts and I want to add a few static meshes to replace some solid brushes. I should have a version for you tomorrow sometime. 8) Oh also I reimported textures that were used and not the entire package. Saved them to MyLevel as well so they are part of the map.
Last edited by Pitbull on Fri Oct 05, 2007 9:17 pm, edited 3 times in total.
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Post by Kobra »

:thumb:
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Post by Pitbull »

On another note I plan on making a non TCP version. (No offense TCP) that will have mostly static meshes and more UT2K4 style. That version will take a bit longer though I'm afraid, however you can convert it to a TCP version if ya like once it's completed. Also the lighting seems a bit better with the new textures to. 8)
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Post by Kobra »

yes no prob, i can change it to a TCP version again :)
me personaly prefer to have a "TCP sign" on the maps i bring out ^^
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Post by Pitbull »

Thought I'd let you see how far I am. Texturing is nearly done and lifts are fixed. I want to do a few more things before I put it back in your hands and then I'm gonna start on the static mesh version. I also added bot pathing for the lifts. There are a few textures I don't have that I'm looking into as well.

http://quickdog.net/downloads/DM-Loxi_betaV4.zip
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Post by }TCP{Carnage »

Looks exellent sofar :) good job fellas :rockon:
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Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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}TCP{Tranquility
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Post by }TCP{Tranquility »

awsome map i like it 8)

few things wich u may be working on in the mean time there :

the lava set volume fog insted of blue red needs more damage per sec too
see pic (my settings)
the big o keg is a bit too big
u could try reemmittering the fires :wink:
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