Loxi (@Kobra)
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Loxi (@Kobra)
Since you have stopped replying to me in game, I will repeat my last suggestion to you in public.
Original Loxi has jumpboots in the lower lava area which enables players an alternate route upwards, not just the single lift.
In ut2k4, there are no jumpboots, so it's easier to pin down players there. My suggestion is to add a "fitting" alternate way up, maybe a jumppad, so that the lift is not the exclusive way upward which can be easily camped.
It's just a thought, however, do what you will. Map looks quite nice so far.
Original Loxi has jumpboots in the lower lava area which enables players an alternate route upwards, not just the single lift.
In ut2k4, there are no jumpboots, so it's easier to pin down players there. My suggestion is to add a "fitting" alternate way up, maybe a jumppad, so that the lift is not the exclusive way upward which can be easily camped.
It's just a thought, however, do what you will. Map looks quite nice so far.
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I had the same thought Wolf
(I never liked the original Deck because of the choke points).
The only other thing that might be tweaked is the lifts, you sometimes have to jump a couple of times for them to operate (why are ut2k4 lifts sooooo lame ?), but you already know about this Kobra
.
When I first played it I thought the colours were a bit too bright but now I just love the colour scheme, very cheerful and stylish (especially the spider room)
. I heard some comment about the floor textures but they work great for me as they are.
Great job Kobra and Pitbull
The only other thing that might be tweaked is the lifts, you sometimes have to jump a couple of times for them to operate (why are ut2k4 lifts sooooo lame ?), but you already know about this Kobra
When I first played it I thought the colours were a bit too bright but now I just love the colour scheme, very cheerful and stylish (especially the spider room)
Great job Kobra and Pitbull
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Jumpboots are cool but would do a jumppad
great rebuild u and pittbull did not use the Importmap then its lots of more work!! or did the import thing a weird scalling wich happed to me in twillight
i have 2 small details in the lava u don't get the red visual if you look outside the lava its normal view
second one is the fires in the place they don't look nice
and the floor texture maybe a scale there wich is said by Cee
great rebuild u and pittbull did not use the Importmap then its lots of more work!! or did the import thing a weird scalling wich happed to me in twillight
i have 2 small details in the lava u don't get the red visual if you look outside the lava its normal view
second one is the fires in the place they don't look nice
and the floor texture maybe a scale there wich is said by Cee
yup, its the transformed import map but i scaled it with the brush scaling tool by selecting all brushes and not the option part where you type the scaling number, thats why it looks strange to you 
that way i can change the hight from the width diferently.. the physics from U1 are different to 2k4 this way i can scale them without any falling damage when you jump from the superhealth pickup down.
the floor textures should be default sized, but it could be that i missed to scale the texture to normal ^^
but pitbull is actually replacing the textures with the original textures which i think DieHard converted for UT2k4 (high resulution!)
also he will replace the horrible lifts which dont work as they should do ^^
@frank: yes a teleporter would change the gameplay too much. me personaly prefer to add the Jumpboots from UT2k3, ppl have to download Jumpboot.u , Jumpboots.usx ect. from the server (aint big but still something to mention)
if it would be a teleporter i would do it at least a "one way" teleporter so ppl dont play around there ^^
that way i can change the hight from the width diferently.. the physics from U1 are different to 2k4 this way i can scale them without any falling damage when you jump from the superhealth pickup down.
the floor textures should be default sized, but it could be that i missed to scale the texture to normal ^^
but pitbull is actually replacing the textures with the original textures which i think DieHard converted for UT2k4 (high resulution!)
also he will replace the horrible lifts which dont work as they should do ^^
@frank: yes a teleporter would change the gameplay too much. me personaly prefer to add the Jumpboots from UT2k3, ppl have to download Jumpboot.u , Jumpboots.usx ect. from the server (aint big but still something to mention)
if it would be a teleporter i would do it at least a "one way" teleporter so ppl dont play around there ^^
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I would like to point out that the 2003 Jumpboots make the server crash as soon as a bot picks them up
Not a problem of course with a server full of people .. but perhaps something to look at
Not a problem of course with a server full of people .. but perhaps something to look at
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If there are -working- Jumpboots then that would of course come closest to the original map and would be my preferred choice over the jumppad. I agree teleporter is a no-no.
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