}TCP{Kobra// wrote:i test played the map and i like the gameplay, you brought some nice ideas for the gameplay.. but there are many parts of the map where the hight is just too high.
you shouldnt lose HP when you jump or fall from somewhere down.
and the other thinks you could fix for the final version are emitters for the jumpads which will point the direction visiuable, so the player who using it will know where he will land if he goes on it.
another little detail i could suggest is to put blocking vollumne between the stairs for a smoother gameplay.
I have to aggree with Kobra on one thing, there are some nice things happing in your map. The feel of this being higher upp in the air, through the windows, nice job there. I noticed something in the editor, though, on the windows. on some of them were glass textures (on the subtract brush) in the back, between the "glass" and the back of the brush. I am not sure if this would really hurt anything in game, but maybe it would? It is set to fake backdrop, and picks up the texture from your sky box, but.... well, onwards.
I saw no problems with the map as it is, so I will not comment on anything, except the "feel" of the map, in play. It was very open. If you get a group of guys in there, say about 6 to 10, you would see everyone. Just my personal opinon.
All in all, a very good map indeed. And I can not wait to see further updates. Great to have you back.
(OH!!! BTW, I am not sure if you know who I am. DeuthsheAmi.... DAFrank. You helped me out a few times a few months ago. )