ONS-MBB-Weapon_Outpost_V3

If u have any maps u made or just some u think are worth sharing Post em here
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

}TCP{Coco wrote:Hi!

Oh yes, you're right. :oops: I thought, I had it on the screenshot. What I'm talking about is that the middle node (node 1) was white and had a lock symbol, although I had taken 2 already (I was on red). Then I wondered, if 2 wasn't connected to 1 anymore when suddenly one of my bots took 1 and it turned red.

I tried to reproduce the situation, but I can't get it anymore. So maybe, it was just a general error of UT2004 itself. :-( If it ever happens again, I'll try to make another screenshot. Happily for now this means that Marcin doesn't have to care about it. :-)

But Frank, maybe you can help Marcin with this problem that vehicles can get stuck near walls, etc. I know that he deals with this problem from the first version already, didn't you, Marcin?

Coco.
Yes I think that it is game bug. To the stucking in walls: I think I know why it happens, but Im just too lazy to fix up too all builidings so ill just fix it where it happens the most (2 new underground nodes).
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}TCP{Snowbird
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Post by }TCP{Snowbird »

I really never look at the symbols on the radar either, I do as wolf, and trust the game to do what it is supposed to. Every now and then I come up with something like you are talking about, but I figured it was the game, so I always ignored it. If you, or anyone happen to notice this again, in Marcin's map, or any other map, tell me, and I will research it further. COOOLLLL!!!! I got a job. :-)

As for the vehicles getting stuck, I will look into this now, (I do not have to work tonight, it is raining). I am sure it could be fixed with blocking volums, like MBB already added.

@ Marcin: The static mesh in the core rooms are open on the top. Normally you do not see them, but if someone happened to be flying around in there, it looks strange. You could always put a normal brush on the top of it to cover it. :-)
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