Observatory Roof

If u have any suggestions about the maps on the servers this is the place to put them
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}TCP{Snowbird
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Post by }TCP{Snowbird »

OK, I will do it now.
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Kobra
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Post by Kobra »

here franky, i already have done it...


fixed:
- a little suprise for the campers on the top
- brighter map
- the tree foliage dont block actors anymore
- the door opens before you touch it

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}TCP{Ramses
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Post by }TCP{Ramses »

Whoosh quick response Kobra :) Good man 8)
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Kobra
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Post by Kobra »

I was waiting for tranq's OK before i upload it ^^
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}TCP{Ghost
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Post by }TCP{Ghost »

You have contact with tranq???...Tell him to get his ass back on ut..
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Kobby, tell PLP that you are working on it next time. I was woking on and off the whole day, and just uploaded the "killing machine" on the top.

OH MAN!!!!
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the_kay
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Post by the_kay »

Maybe there's a way you can combine those two surprises...?
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Well if Kobby fixed it, then lets see if it works. It does not matter whos goes on the server, just that it is fixed. I added 4 triggers, that in 4 different places a hidden roof comes down and spoils the snipers fun.
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}TCP{Carnage
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Post by }TCP{Carnage »

I will just add both and let the peeps who played them decide
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Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Kobra
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Post by Kobra »

lol i dont mind but i had that already done a few days ago and i was just waiting till tranq gives his OK, i thought to post this so you dont need to work on it xD
the_kay
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Post by the_kay »

I guess in the new version everyone will try to get on the roof, just to see how you can get killed there... ;)
}TCP{Cloud
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Post by }TCP{Cloud »

Never seen this thread yet.. :oops: Anyway can't wait how we die there on the deadly roofs of Observatory. :D
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}TCP{Snowbird
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Post by }TCP{Snowbird »

I liked Kobras version. Noone can get on the roof, and the PLP do not have to worry about snipes anymore. Mine, the PLP that are getting sniped, would have to shoot the lights to kill the Snipes. More work for the PLP on the bottom.
I'm the mapper, he's the DJ

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PingKing
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Post by PingKing »

i played a version called stompers and i went on roof and it did nothing lol i ran around freely.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

If I was in, and you sniped me, then I would have hsot at a button and you would have been "stomped". IT was my intention to let the snipers up there, and if they became too anoying, I could kill them with one big "STOMP". But like I said, I think the thing of it was to "prevent" the snipers from goin up there, and Kobra did a good job on that.
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
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