ONS-Tempestade
- Meledictum
- Posts: 269
- https://www.facebook.com/warszawa.kuchnie.na.wymiar/
- Joined: Wed Jun 21, 2006 8:51 pm
- }TCP{Marcin.B.BlackT32
- Posts: 1154
- Joined: Mon May 22, 2006 8:46 pm
- Location: Poland
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
Hey Mel, great to see it as an almost final blend of the real thing. I took a quick peek at it, and I am impressed. Great job.
Of coarse the first thing I always do is the "build-all", and it came up with no errors. Thumbs up.
I started the game and took a plane for a ride. You made the ceiling a bit too low, but it will work because of the hieght of the mountains. I also noticed the blocking volumes, and they work.
I was a bit nervous when I saw all of the "Terrain Infos" and "Zone infos" in the editor, but as I started the map, the radar was right on, and the game played good.
Something else that disturbed me at first, was the number of "nodes" that were there. But as I went through one side of the map, I saw that they build fast, and this is also a plus point. I did not get through the whole thing, but I did start the Bot up. I put 7 in, and went to spectate them. :-O None of them wanted to get in any vehicle.
Other than that, the design of the level, the size of the level, the lighting and the decoration, all plus points for you. GREAT JOB!!!! I hope to be able to play this soon in the server.
Of coarse the first thing I always do is the "build-all", and it came up with no errors. Thumbs up.
I started the game and took a plane for a ride. You made the ceiling a bit too low, but it will work because of the hieght of the mountains. I also noticed the blocking volumes, and they work.
I was a bit nervous when I saw all of the "Terrain Infos" and "Zone infos" in the editor, but as I started the map, the radar was right on, and the game played good.
Something else that disturbed me at first, was the number of "nodes" that were there. But as I went through one side of the map, I saw that they build fast, and this is also a plus point. I did not get through the whole thing, but I did start the Bot up. I put 7 in, and went to spectate them. :-O None of them wanted to get in any vehicle.
Other than that, the design of the level, the size of the level, the lighting and the decoration, all plus points for you. GREAT JOB!!!! I hope to be able to play this soon in the server.
I'm the mapper, he's the DJ
Fresh Prince: Will Smith
Fresh Prince: Will Smith
- }TCP{Marcin.B.BlackT32
- Posts: 1154
- Joined: Mon May 22, 2006 8:46 pm
- Location: Poland
- Meledictum
- Posts: 269
- Joined: Wed Jun 21, 2006 8:51 pm
Version: Beta5, final beta, release candidate #1. Link:
http://rapidshare.com/files/27383166/ON ... tadeB5.zip
Fixed few minor bugs, added a new layer on the terrain.
http://rapidshare.com/files/27383166/ON ... tadeB5.zip
Fixed few minor bugs, added a new layer on the terrain.
- }TCP{Marcin.B.BlackT32
- Posts: 1154
- Joined: Mon May 22, 2006 8:46 pm
- Location: Poland
- Meledictum
- Posts: 269
- Joined: Wed Jun 21, 2006 8:51 pm
- }TCP{Snowbird
- Posts: 3007
- Joined: Tue Nov 22, 2005 5:09 pm
- Location: Germany
- Meledictum
- Posts: 269
- Joined: Wed Jun 21, 2006 8:51 pm
Final version, download from Nali City:
http://nalicity.beyondunreal.com/map_hub.php?mid=9695
Download from Unreal Playground:
http://www.unrealplayground.com/mapper.php?id=98429
From TCP download center:
http://www.tcpclan.net/dlmod/pafiledb.p ... oad&id=205
http://nalicity.beyondunreal.com/map_hub.php?mid=9695
Download from Unreal Playground:
http://www.unrealplayground.com/mapper.php?id=98429
From TCP download center:
http://www.tcpclan.net/dlmod/pafiledb.p ... oad&id=205