any idea's suggestions would be welcome
Node setup BitchSlap
- }TCP{Carnage
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Node setup BitchSlap
Anyone has any thoughts on this map since it usualy ends up in an overtime situation because of the endless battles over the 2 center nodes
any idea's suggestions would be welcome
as for any other map btw
any idea's suggestions would be welcome
Patience Is A Virtue
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
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- }TCP{Snowbird
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Well the real problem, is the "openess" of the 2 middle nodes. If they were better concealed by a wall, so that the tank and the guns at the top walls, and well all outside help, other than players on foot, can not destroy them, this may help. The defence in the middle is just too strong. Other than that, no clue, except take them out, and see how it runs.
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- }TCP{Marcin.B.BlackT32
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- }TCP{Carnage
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adding spawnpoints would involve mapping
.. i just do the nodes 
But perhaps connecting 1 and 2 will give it a nice twist
But perhaps connecting 1 and 2 will give it a nice twist
Patience Is A Virtue
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
- Meledictum
- Posts: 269
- Joined: Wed Jun 21, 2006 8:51 pm
You can't change ANYTHING on the map without author's permission (the only exception are things that are changed via mutators or new link setups). I mean, sure, you can change it if you want, but expect to be blamed by all mappers for changing a other mapper map without permission. I don't recommend that, because this would mean that you will be unofficially "kicked" from the mapping community.}TCP{Marcin.B.Black wrote:I just have a simple idea. Remove turrets and tanks and believe me then gameplay on this map will be a lot better.
Back to topic... Maybe we should try to connect PN1 with PN 2 or 4 with 3?
/Edit: that was my 200 post, woohoo! Unspamstoppable!
Last edited by Meledictum on Mon Mar 19, 2007 8:37 pm, edited 1 time in total.
Read this carefully Coco :P
You see? That is exactly what proprietary software leads to. If the author would have given everyone freedom to change the map the way he likes we would not have this problem.}TCP{meledictum wrote: You can't change ANYTHING on the map without author's permission
This is one of many examples where you can benefit from free software in your everyday life.
- }TCP{Snowbird
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- }TCP{Snowbird
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- Location: Germany
it is OK to change node setup with out asking the auther. Until we find him to ask, we could always just change the setup. Take out the middle nodes and see what happens.
That is supossed to be a quote!!!!
Anyways, has anyone done anyting with this? we have allot of suggestions, but no answers yet.
That is supossed to be a quote!!!!
Anyways, has anyone done anyting with this? we have allot of suggestions, but no answers yet.
Last edited by }TCP{Snowbird on Wed Mar 21, 2007 4:01 pm, edited 1 time in total.
I'm the mapper, he's the DJ
Fresh Prince: Will Smith
Fresh Prince: Will Smith
- }TCP{Wolf
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Re: Read this carefully Coco :P
Not to start a flamewar again here, but I used to include this "license statement" even in software to which I released the sourcecodes. The reasons behind that simply was I wanted to be asked, so I that I was informed what people were actually doing and changing, not that I would have forbidden it... please don't jump to any conclusions just because an author requests being asked for permissions before changes, some people are just stupid and the author may well better know which changes actually make sense and which don't....}TCP{the_kay wrote:You see? That is exactly what proprietary software leads to. If the author would have given everyone freedom to change the map the way he likes we would not have this problem.}TCP{meledictum wrote: You can't change ANYTHING on the map without author's permission
This is one of many examples where you can benefit from free software in your everyday life.
.... now back to topic please
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ICQ: dead since russian takeover disables OTR
- }TCP{Snowbird
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It looks like this died. I was in BitchSlap yesterday, and they were up to and over 45 minutes, and still fighting for the middle 2 nodes. As all mappers know, you can rearange your nodes as you like. Not move the node, but to change there setup. I will do this if nooneelse has yet, and remake the setup.}TCP{DAFrank wrote:it is OK to change node setup with out asking the auther. Until we find him to ask, we could always just change the setup. Take out the middle nodes and see what happens.
That is supossed to be a quote!!!!![]()
Anyways, has anyone done anyting with this? we have allot of suggestions, but no answers yet.
I'm the mapper, he's the DJ
Fresh Prince: Will Smith
Fresh Prince: Will Smith