ONS Server: duration of a map

If u have any requests for mods , maps or anything else server related this is the place to ask.
the_kay
Posts: 1023
https://www.facebook.com/warszawa.kuchnie.na.wymiar/
Joined: Thu May 25, 2006 6:24 pm

ONS Server: duration of a map

Post by the_kay »

Hello everyone :)

I noticed that one map lasts very short on our TAM server. With at maximum 19 rounds, you have approximated 15 minutes maximum duration on one map.
On the other side, our ONS server, we have a score limit of 3. You get one point winning during overtime and two if you win before that. That means that in the worst case you have 5 rounds with each 20 minutes + overtime (perhaps about 5 minutes, I don't know...). Makes over two hours. And this isn't just theory, I have seen maps that lasted more than a hour.

There are many complains about that with which I have to agree.

So my proposal is this:
- 10 minutes instead of 20 minutes before overtime (if that's too extreme in your eyes, perhaps 15 minutes...)

- Score limit only 2, not 3
OR
- there are two rounds, no matter how what score the teams have... (like in Assault)... but I don't know whether that works...

What do you think about this?
SLAPHEAD
Posts: 695
Joined: Mon Feb 20, 2006 12:33 am

Post by SLAPHEAD »

Interesting point.
Maybe 15mins rounds would be better.
To be honest,I never really thought about it.
the_kay
Posts: 1023
Joined: Thu May 25, 2006 6:24 pm

Post by the_kay »

Many people on the server complain about it. They use it as an argument against ToySoldiers, for example: They say it will take hours to finish that map (and they are not wrong, in my opinion...)
User avatar
Kobra
Posts: 2418
Joined: Sun Sep 05, 2004 11:47 am

Post by Kobra »

yea, but i think that problem is just on Toysoldiers Kay ^^
User avatar
}TCP{Carnage
Posts: 4597
Joined: Thu Dec 19, 2002 5:22 pm
Location: Nightbar Rooie Ooren
Contact:

Post by }TCP{Carnage »

Same could be said for bitchslap or any other choke node map ..

But i can make it 15 mins per round .. however i will not make it 2 points
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
the_kay
Posts: 1023
Joined: Thu May 25, 2006 6:24 pm

Re: ONS Server: duration of a map

Post by the_kay »

}TCP{the_kay wrote: - there are two rounds, no matter how what score the teams have... (like in Assault)... but I don't know whether that works...
What about this? Is this possible / wanted?
User avatar
Meledictum
Posts: 269
Joined: Wed Jun 21, 2006 8:51 pm

Re: ONS Server: duration of a map

Post by Meledictum »

}TCP{the_kay wrote:Hello everyone :)

I noticed that one map lasts very short on our TAM server. With at maximum 19 rounds, you have approximated 15 minutes maximum duration on one map.
On the other side, our ONS server, we have a score limit of 3. You get one point winning during overtime and two if you win before that. That means that in the worst case you have 5 rounds with each 20 minutes + overtime (perhaps about 5 minutes, I don't know...). Makes over two hours. And this isn't just theory, I have seen maps that lasted more than a hour.

There are many complains about that with which I have to agree.

So my proposal is this:
- 10 minutes instead of 20 minutes before overtime (if that's too extreme in your eyes, perhaps 15 minutes...)

- Score limit only 2, not 3
OR
- there are two rounds, no matter how what score the teams have... (like in Assault)... but I don't know whether that works...

What do you think about this?
It's ONLY a map fault. If the map has choke node setup (most stupid node setup ever), it's obvious that it will lead to overtime. It's also boring, because you can have only one way...
However, overtimes are NOT a problem on a decent maps with more decent link setups, in example ONS-Volcano High. Even if there is an overtime, it isn't boring, because you still can fight back, you can chose wchich node you will attack (no choke), etc.

So, like I said, it's not the fault of overtime. The only problem here are maps with choke link setup (Battlefront, Toy Soldiers, Gunshop and few others).
the_kay
Posts: 1023
Joined: Thu May 25, 2006 6:24 pm

Post by the_kay »

I don't know why there is overtime, but the maps you just mentioned are very often played on the server and we should therefor change the map OR change the server setup to make sure everyone is happy...
User avatar
Meledictum
Posts: 269
Joined: Wed Jun 21, 2006 8:51 pm

Post by Meledictum »

}TCP{the_kay wrote:I don't know why there is overtime, but the maps you just mentioned are very often played on the server and we should therefor change the map OR change the server setup to make sure everyone is happy...
I suggest changing the maps with choke node setup or changing their node setup (you don't need author's permission to change node setup).

The problem you mentioned exist only on maps with choke node setup, so why should we change the rules (less time before overtime) for all maps?
I HATE choke link setups, because they never produce a good game - it's boring (you can chose only one way to attack the enemy core), it leads to overtime, it gives small chances of comeback.
User avatar
}TCP{Coco
Posts: 5622
Joined: Sun Dec 17, 2006 3:05 am
Location: Germany
Contact:

Post by }TCP{Coco »

Hi!

Well, I thought about all of this, too. First of all: You need to have 3 points as the winning score. Otherwise, there won't be a second round for the losers if the map was finished before overtime.

About the time limit: 20 minutes is standard. I believe, there won't be that much difference if you change it to 15 minutes. And 10 minutes might be a little short.

The problem are the maps, as Meledictum said already. There are some that produce long games by design. But with the time, I got used to this and it's not really a problem for me. If I don't feel like I want to play another round, I simply leave the server at the end of a round instead of the end of the map.

Coco.
User avatar
Meledictum
Posts: 269
Joined: Wed Jun 21, 2006 8:51 pm

Post by Meledictum »

I don't get it, why can't we just remove the crappy maps (those with choke link setups)? Instead of this, we change the rules for all maps... And don't say it's because they are popular (Battlefront, Gunsh1t... I mean, Gunshop), Mass Destruction and Sands of Destruction were popular too, but they were removed.
User avatar
Kobra
Posts: 2418
Joined: Sun Sep 05, 2004 11:47 am

Post by Kobra »

you and ur choke link setup blabla.. those maps are fun and should be stay on server like battlefront and gunshop!
only because you dont like those kind of maps doesnt mean that nobody like them.
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

I think this was addressed once b-4. Yes, Gunshop, and battlefront have chokepoints, but they (and other choke point maps) are very popular. There is only one solution to this, and that is to down the time limit by 5 or 10 minutes. Sometimes the maps do take too long, I aggree, but the point is, these maps are one of the reasons that PLP play here. They are well liked by all.
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
the_kay
Posts: 1023
Joined: Thu May 25, 2006 6:24 pm

Post by the_kay »

DAFrank wrote:I think this was addressed once b-4. Yes, Gunshop, and battlefront have chokepoints, but they (and other choke point maps) are very popular. There is only one solution to this, and that is to down the time limit by 5 or 10 minutes. Sometimes the maps do take too long, I aggree, but the point is, these maps are one of the reasons that PLP play here. They are well liked by all.
That's right
User avatar
}TCP{Marcin.B.BlackT32
Posts: 1154
Joined: Mon May 22, 2006 8:46 pm
Location: Poland

Post by }TCP{Marcin.B.BlackT32 »

}TCP{Kobra// wrote:you and ur choke link setup blabla.. those maps are fun and should be stay on server like battlefront and gunshop!
only because you dont like those kind of maps doesnt mean that nobody like them.
Ye, but they doesn't bring good fun :P. Ask decent players from Titan about this maps and they'll tell you one: These maps are big shits and players are crapping on it from height. :P
Post Reply