need help with u ed

If u need some help creating or editing maps or other things
PingKing
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need help with u ed

Post by PingKing »

k whenever i put adsurfacewaterinfo i just get a layer it does not fill up the area with water but leaves a thin layer of water in midair and how do i solve this?

also when i try creating movers they dont work becuase it wont go bak to the base key either im doin it incorectly or my u ed is crazy plz cound ne1 help me
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}TCP{Snowbird
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Post by }TCP{Snowbird »

I do not think it is the editor, although it can be crazy at times. You need to build a water volume and then put the layer on the top.

On the mover, make sure you choose your "key 1" first, then go to "key 0" to reset it to the original position. YOu can check this in the editor, after you make your keys. Just go to the mover, right click, and chose key 1 or key 0. It should work. If it still does not work, write me and I can help ya.
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PingKing
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Post by PingKing »

how do i create a volume (sorry its like my 4th time using u ed :S)
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}TCP{Snowbird
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Post by }TCP{Snowbird »

NP man. You build your builder brush(the red one) the size that you need. Then go to the "volume" botton on the left side of the screen. It looks like a, well, a brick made out of water. click it and it gives you a list of different volumes. There is where you find the water and lava and other volumes. click it, and there u go. Where the builder brush is, is where the water volume will be.
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PingKing
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Post by PingKing »

k now u ed has spacked out everything is white i cant see nutin. so all the viewports are white but i can see buttons down side and the things like file and view ansd stuff

edit: dw looked atan old post and found out and fixed it
PingKing
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Post by PingKing »

oh btw frank can u have more than 1 brush at once and how?
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}TCP{Snowbird
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Post by }TCP{Snowbird »

SRY, i was somewhere else. You have to reset your view ports to clear up the white. Click on "view", "view ports", then "configure viewports", then chose the one you want.

Just saw u fixed it. (red face)

More than one builder brush? Yes and no. It depends on what you want to do and how you want to do it. Normally, no. You can "split" the builder brush. And a few other tricks. But it is not wise to do it.
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PingKing
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Post by PingKing »

k i need help yet agen lol k i want to make a floating water maze how wud i get the water to fill up the boxes and in midair
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

Hmm Ping King maybe you could explain it more clearly.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Well, you can have a water volume everywhere. make a test. Build a cube 256x256x256. Let it float in the air about 256 units high, so that you can walk under it. put some type of marker on the ground, so that you can find it in game. Rebuild all, and start the level. You can now walk under the water, and if you jump in the middle, where the marker is, you will jump in the water, and swim in mid air.

You can make water, lava, and every other volume you want, anywhere you want. YOu could also use a tube to make the boundries. Try not to make too many strange objets, though. Try to keep it square or round.

You can build a sheet to cover the outside of the water, so that it looks like water, just turn the builder "sheet" in the direction of the side you want to cover.
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PingKing
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Post by PingKing »

ye i was thinking of making cubes inside a level but u have to add the cube u cant subtract inside a shape. so can i make sides of the cube invisible and so i can travel into the cube?

p.s. i also dont kno how to make/use jump pads so tht wud be helpful too thx very much m8 ur a big help :D
PingKing
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Post by PingKing »

im still suffering with the mover what key do i press b4 i move it to where i want.
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

Well to brushes: You can subtract brush in add brush, but subtract brush has to be at least few units smaller. For example add brush is 256x256x256 so subtract brush has to be..hmm...252x252x252.
To movers: If you have mover, so move it anywhere you want, then set NumKey to 1. That will confirm destination of mover. Then type 0 to move it back. On the end yuo have to set type of mover for example: Stand Open Timed, Bump Open Timed, TriggerOpenTimed etc.
PingKing
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Post by PingKing »

how do u set tht and thank you
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Meledictum
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Post by Meledictum »

}TCP{Marcin.B.Black wrote:Well to brushes: You can subtract brush in add brush, but subtract brush has to be at least few units smaller. For example add brush is 256x256x256 so subtract brush has to be..hmm...252x252x252.
To movers: If you have mover, so move it anywhere you want, then set NumKey to 1. That will confirm destination of mover. Then type 0 to move it back. On the end yuo have to set type of mover for example: Stand Open Timed, Bump Open Timed, TriggerOpenTimed etc.
To brushes: the brush size should be 16, 32, 48, 64, 80, 96, 128, etc. etc. etc., otherwise you will get a bunch of funny, nice and great looking BSP errors. :P
To movers: I dunno, I don't like moving things :P (ZOMG each of them creates a channel :P]).
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