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DìèHárd»§ÇW§
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Post by DìèHárd»§ÇW§ »

No idea if it applies here, so its just a remark. A year and a half ago i got stuck (could only turn around) and was unable to move each time i jumped, thinking my game was somehow messed up. Lateron i found out the batteries of the mouse were nearly empty.


My point being, jumping has no relation to the mouse but somehow in Unreal it does ? Batteries maybe empty ?

As said it just a remark.....


I have been talking to Smirftsch about it and he suspects it has something todo how DirectX 7 is used by Unreal / UT, whereas newer games use newer DirectX interfaces.

I dunno for UT, but doesn't Unreal uses DirectX 5 ?
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}TCP{Wolf
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Post by }TCP{Wolf »

I am not sure about the DirectX version in use, but I would never - and I mean NEVER - use a wireless mouse.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Why not? Krabbel uses one, and he really does not have that much of a problem. Although, I do not like the thing myself. But is there a reason you say this?
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DìèHárd»§ÇW§
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Post by DìèHárd»§ÇW§ »

I got a wire mouse now, tossed mine(wireless) in the recyclebin shortly afterwards. I don't mind using one, except that the weight (read batteries) is bothering me too much (hands suck anyway) In addition to that, i wear out the mousefeet too fast, so i bought me 7 cheapo spare mouses(wired).

So i can only asume that the next 2-3 years you will find me wired to the comp :)
I am not sure about the DirectX version in use
If i install 224 Unreal it always asks me if i want to install DirectX 5, so for that one i am sure, UT and UnrealGold i have no clue, but it could be that Gold has 6 and UT 7 :)
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}TCP{Wolf
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Post by }TCP{Wolf »

DAFrank wrote:Why not?
Because I like things to be as hassle free as possible.

With a wired mouse, you plug it in, possibly install drivers, and then it works until you reinstall the OS or change the mouse.

With a wireless mouse, you can
- run out of battery in the worst moments
- indeed just having to bother to recharge the thing is crap IMO
- have potentially more latency
- may run into frequency interferences with other devices

For similar reasons, I would never use WLAN, Bluetooth or any other wireless technology. Just because they do work successfully and without problems (for one or more users) does not mean these technologies are generally hassle free. The fact remains the list of potential problems with wired mice is shorter than that of wireless ones, and that's all that counts to me.
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PingKing
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Post by PingKing »

i wish had wired internet then i wudnt get p/l so much and also so many problems. when you get your probs sorted wolf i would vewry much like to play with you.
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}TCP{Wolf
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Post by }TCP{Wolf »

Well... they are... kinda... sorted... all games have new sensitivity settings. This isn't a true solution, more of a workaround, but the result is acceptable.

Btw... we have played, you just didn't know it was me :wink:
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Post by }TCP{Ramses »

The Unreal Gold version uses Directx 7 btw
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Post by }TCP{FeaR^ »

About the wireless and bluetooth stuff.

Classmates are creating annoying popups on the teachers laptop..just in the middle of some presentation it pops up.

Long live messy-looking wires =)
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