Quote for truth. The same thing should be done to ONS server map list. Some maps are crap (by saying "crap" i mean: maps with choke node setup, without shock near the core, lack of link ammo in the lockers), and when they got voted most of the peeps on the server just leave. :/ (of course after 10 minutes of playing them server is full - you know, slot is a precious thing.}TCP.tr{Ghost wrote:what I think is that alot of maps should be removed..maps that are really never played..cuz they are there..
UT2k4-Map-Pack
- Meledictum
- Posts: 269
- https://www.facebook.com/warszawa.kuchnie.na.wymiar/
- Joined: Wed Jun 21, 2006 8:51 pm
Hi!
If maps that are rarely played are really removed, there would maybe be 5 or 8 left only. I haven't seen more than 10 maps maybe, since I started playing on the TAM server - just because people seem to love playing the same maps again and again. No chance to vote another one. If I do, someone suggests DM-Rankin or DM-Campgrounds and immediately 5 others vote for it as well, just because they know it.
If there are only the often played maps left on the server, there's also no chance for a new map to get any attention, because people stick to what they are used to. It's just the same with ONS-Torlan at Onslaught. Did you know that there are many
Torlan only server on the internet, running this only map all day? That's ridiculous...
Coco.
If maps that are rarely played are really removed, there would maybe be 5 or 8 left only. I haven't seen more than 10 maps maybe, since I started playing on the TAM server - just because people seem to love playing the same maps again and again. No chance to vote another one. If I do, someone suggests DM-Rankin or DM-Campgrounds and immediately 5 others vote for it as well, just because they know it.
If there are only the often played maps left on the server, there's also no chance for a new map to get any attention, because people stick to what they are used to. It's just the same with ONS-Torlan at Onslaught. Did you know that there are many
Coco.
-
}TCP{Ramses
- Posts: 3754
- Joined: Sun Feb 02, 2003 12:09 am
Hi!
Maybe, we should perform an internal voting for all the maps that are currently on the server. Maps that get 50% of the votes stay there and the others are removed.
But on the other hand... if maps aren't voted (often) anyway, why not just leave them there?
By the way, why were ONS-MassDestruction and ONS-}TCP{ToySoldiers removed? Was it really just because of the Link turrets? I really liked them! I keep getting questions about these two maps every now and then when I play on the ONS server. There are quite some people who'd like to have them back.
Coco.
Maybe, we should perform an internal voting for all the maps that are currently on the server. Maps that get 50% of the votes stay there and the others are removed.
But on the other hand... if maps aren't voted (often) anyway, why not just leave them there?
By the way, why were ONS-MassDestruction and ONS-}TCP{ToySoldiers removed? Was it really just because of the Link turrets? I really liked them! I keep getting questions about these two maps every now and then when I play on the ONS server. There are quite some people who'd like to have them back.
Coco.
- }TCP{Carnage
- Posts: 4597
- Joined: Thu Dec 19, 2002 5:22 pm
- Location: Nightbar Rooie Ooren
- Contact:
Toysoldiers was taken out because it did not run good when the server started filling up .. and with not good i realy mean bad
For mass basicly because the people where endlessly whining to remove the map
For mass basicly because the people where endlessly whining to remove the map
Patience Is A Virtue
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
-
}TCP{Cloud
- Posts: 1149
- Joined: Mon Aug 16, 2004 5:02 pm
- Contact:
Hi!
Who made it? Meledictum?

Coco.
Oh, too bad.}TCP{Carnage wrote:Toysoldiers was taken out because it did not run good when the server started filling up .. and with not good i realy mean bad
Hmm, it seems there are as many people whinig because of it as there are wishing it back.}TCP{Carnage wrote:For mass basicly because the people where endlessly whining to remove the map
Coco.
- }TCP{Carnage
- Posts: 4597
- Joined: Thu Dec 19, 2002 5:22 pm
- Location: Nightbar Rooie Ooren
- Contact:
Kobra made Toysoldiers .. but i think he got fed up with all the problems he ran into
Patience Is A Virtue
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website
- }TCP{Ghost
- Posts: 1232
- Joined: Thu Jan 25, 2007 1:40 pm
- Location: Holland
- Contact:
- Meledictum
- Posts: 269
- Joined: Wed Jun 21, 2006 8:51 pm
Good idea IMO. Maybe we should even discuss every map (yes, i know there is a whole bunch of maps on the server, but... why not? And when people start to understand why you CAN'T have a good ONS map without shock in lockers near the core?}TCP{Coco wrote:Hi!
Maybe, we should perform an internal voting for all the maps that are currently on the server. Maps that get 50% of the votes stay there and the others are removed.
But do you wonder why they aren't voted so often? Because they are unplayable. When they get voted, most of the players says "oh, its this map... Now i remember it." and leave the server.}TCP{Coco wrote: But on the other hand... if maps aren't voted (often) anyway, why not just leave them there?
As you see, link turrets can make some nodes impossible to capture (I.E. middle nodes on ONS-ToySoldiers). They are just too powerful.}TCP{Coco wrote: By the way, why were ONS-MassDestruction and ONS-}TCP{ToySoldiers removed? Was it really just because of the Link turrets?
The Toy Soldiers map was removed because it was very laggy, the node setup was choke, it was flat... And peoples were complaining about it.
If you would like to know why MassDestruction and Sands of Destruction were removed, see this topic:
http://www.tcpclan.net/phpforum/viewtop ... 44&start=0
But I think there is much more people who won't be happy if these map would be back on the server.}TCP{Coco wrote: I really liked them! I keep getting questions about these two maps every now and then when I play on the ONS server. There are quite some people who'd like to have them back.
Coco.
Hi!
Anyway, kay, I can send you the map if you like. I copied it from the cache with an early (shell only) version of my UT2004CacheExtractor.
In fact, I have it running on my and my friends' server without any problems. But we're never more than 6 players at a time; maybe that's the difference.
Coco.
Wow, really? Well done, Kobra. I like the map that much that I think it would be worth the effort to try fixing these issues}TCP{Carnage wrote:Kobra made Toysoldiers .. but i think he got fed up with all the problems he ran into
Anyway, kay, I can send you the map if you like. I copied it from the cache with an early (shell only) version of my UT2004CacheExtractor.
Coco.
as carnage said the map brought some problems with it, somethings made it lag and im not sure about what exacly made it laggy.. maybe the wall textures were too detailed or other things like hugh stretched brushes...}TCP{Coco wrote:Hi!
Wow, really? Well done, Kobra. I like the map that much that I think it would be worth the effort to try fixing these issues}TCP{Carnage wrote:Kobra made Toysoldiers .. but i think he got fed up with all the problems he ran into![]()
Coco.
also the link setup was a hard nut and not easy to solve without any tactics ^^
but if you liked the map so much i will pull it out of my dungeon folder of the lost unreal map souls and try to fix the problem of the lagginess and change the link setup :p
Hi Kobra!
As for your problem: I have no clue about map making, but I remember DAFrank say something about performance problems that may arise if parts of the map that are invisible from some angle are still calculated because they aren't blocked by some element (don't remember how he called it). Maybe that could help? Maybe some of our other mappers here have an idea? Meledictum, Marcin, Angloid, DAFrank?
Coco.
Btw.: I still don't know who made ONS-}TCP{WinterStorm...
Man, that would be great! I really mean this, Kobra, I loved this map.}TCP{Kobra// wrote:but if you liked the map so much i will pull it out of my dungeon folder of the lost unreal map souls and try to fix the problem of the lagginess and change the link setup :p
As for your problem: I have no clue about map making, but I remember DAFrank say something about performance problems that may arise if parts of the map that are invisible from some angle are still calculated because they aren't blocked by some element (don't remember how he called it). Maybe that could help? Maybe some of our other mappers here have an idea? Meledictum, Marcin, Angloid, DAFrank?
Coco.
Btw.: I still don't know who made ONS-}TCP{WinterStorm...
