ONS Aratheia - Betas

If u have any maps u made or just some u think are worth sharing Post em here
User avatar
Meledictum
Posts: 269
https://www.facebook.com/warszawa.kuchnie.na.wymiar/
Joined: Wed Jun 21, 2006 8:51 pm

Post by Meledictum »

I finished works on Beta4. Download from rapidshare.com:
http://rapidshare.com/files/4794301/ONS ... aBeta4.rar

Download from filelodge.com:
http://www.filelodge.com/files/room47/1 ... aBeta4.rar

I added node in the middle of the map. I also fixed some bugs and optimized the map little better.
User avatar
}TCP{Carnage
Posts: 4597
Joined: Thu Dec 19, 2002 5:22 pm
Location: Nightbar Rooie Ooren
Contact:

Post by }TCP{Carnage »

Added to the server and to the first post for download
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

I have posted a new message in "Map and Unreal Ed questions.

http://www.tcpclan.degroenepulk.nl/phpf ... php?t=1522

It is a challenge to all of our mappers to make this idea of yours come true. We will continue this post there.

I need something from you. Do you have an idea of how this map would look? If you could give me a drawing or just a general idea of what type of map (like castle environment, or you mentioned lava, if his should be a "center earth" sort of thing), then it would be helpful.
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
User avatar
Meledictum
Posts: 269
Joined: Wed Jun 21, 2006 8:51 pm

Post by Meledictum »

I'm done with Beta5, link do download from rapidshare.com (filelodge is offline):
http://rapidshare.com/files/10676389/ON ... Beta52.rar

Most important changes re:
- new tower near nodes 9/10.
- optimization is a little better,
- fixed some bugs (floating plants etc.)
Last edited by Meledictum on Sun Jan 07, 2007 6:28 pm, edited 2 times in total.
User avatar
}TCP{Marcin.B.BlackT32
Posts: 1154
Joined: Mon May 22, 2006 8:46 pm
Location: Poland

Post by }TCP{Marcin.B.BlackT32 »

Nice map again :).
User avatar
}TCP{Coco
Posts: 5622
Joined: Sun Dec 17, 2006 3:05 am
Location: Germany
Contact:

Post by }TCP{Coco »

Hi Meledictum!

Cool, is it on the server already? Can't wait to try it! :-)

Coco.
User avatar
}TCP{Snowbird
Posts: 3007
Joined: Tue Nov 22, 2005 5:09 pm
Location: Germany

Post by }TCP{Snowbird »

This is an extremely excellent map. I only have a few questions for you. What are the antizone portals for underneath the map? And why did you put walls in them? It seems to me, that you guys are further along than I am in map building. :-)

If you change those out for blocking volumes, you may have better luck. :-)
What else did you change? As I opened the editor, it did not want to move anymore. You must have added something? I really like your map, and others do too. This is the new BattleFront that I was looking for. A really professional map.
User avatar
Meledictum
Posts: 269
Joined: Wed Jun 21, 2006 8:51 pm

Post by Meledictum »

There is a serious bug in beta5 (I don't know how could i miss this...) - there are no spawnpoints near power node9! Here is fixed version (beta52)
http://rapidshare.com/files/10676389/ON ... Beta52.rar

Sorry for that, my mistake. :oops: Thanks to Marcin for telling me about this bug.
DAFrank wrote: What are the antizone portals for underneath the map? And why did you put walls in them? It seems to me, that you guys are further along than I am in map building. Smile
I used Antizone portals (or antiportals) for better map optimization - anything that is behind them is not rendered.

The unlit walls that are placed inside antiportals are there for better net-optimization: they work on the same way like Antiportals, but they hide all players/vehicles behind them when you're playing on-line, so there is less channels --> lower chance of lag.
User avatar
}TCP{Marcin.B.BlackT32
Posts: 1154
Joined: Mon May 22, 2006 8:46 pm
Location: Poland

Post by }TCP{Marcin.B.BlackT32 »

Hmm..I should try it. Sounds good. Anyway i think Beta5 is antoher great Aratheia. Last time we played good match on it, remember mele? :) And think about our together mapping.
User avatar
Meledictum
Posts: 269
Joined: Wed Jun 21, 2006 8:51 pm

Post by Meledictum »

In the next beta (beta 6) i tried to optimize the map, and make the FPS higher. I removed some of the static meshes and I fixed the FPS bug in the towers, also a map preview has been added. Beta 6 is a pre-final beta.Links:
http://ut2004.titaninternet.co.uk/forum ... 1173309765

[I forgot to post the new version earlier... sorry. :()
User avatar
}TCP{Carnage
Posts: 4597
Joined: Thu Dec 19, 2002 5:22 pm
Location: Nightbar Rooie Ooren
Contact:

Post by }TCP{Carnage »

I saw it on the titan forum so i also added it to our own server and changed the first downloadlink
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
PingKing
Posts: 662
Joined: Fri Dec 29, 2006 9:14 pm
Location: England

Post by PingKing »

hey frank have u finished those projects and reays to make that zelda map?
User avatar
}TCP{Carnage
Posts: 4597
Joined: Thu Dec 19, 2002 5:22 pm
Location: Nightbar Rooie Ooren
Contact:

Post by }TCP{Carnage »

PK please keep the topic on map related

If u have any questions / suggestions just open a new topic if it is about a new / other map

The idea is to keep the whole topic about the same map .. so that it doesn't get too confiusing

Cheers
Car..
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
PingKing
Posts: 662
Joined: Fri Dec 29, 2006 9:14 pm
Location: England

Post by PingKing »

soz m8 my bad and btw i played this map i kno i played ONS =O it rocked btw it rocked my dirty socks.
Post Reply