Dm-Rhimazit

If u have any maps u made or just some u think are worth sharing Post em here
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Meledictum
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Dm-Rhimazit

Post by Meledictum »

The download links are broken. I mean, I hope that they are broken. xD
Last edited by Meledictum on Mon Jun 18, 2007 4:54 pm, edited 1 time in total.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Nice job. I am DL now.

Merry Christmas!!!
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
the_kay
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Post by the_kay »

Looks nice :)
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Well I can only say, Excelent work. You really put some detail into this, and the use of colors, although a little bit strong, blend into each other nicely. A profesional map. Great job!!!
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

Mele its very good map, but it has too many static meshses. I don't know where exactly but I remeber that it was annoying in corrdors like some filars near the walls for example. Remove them and some new static meshes from the middle of halls. Believe me it will be better. Close Combat was cool so Rhim without so many static meshes wil be 2 times better :D. Then it will show its greatness :D.
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Meledictum
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Post by Meledictum »

I can't remove the SMs if i don't know wchich ones i should remove - SCREENS NEEDED! :P
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

You should notice it by yourself. Kurwa Mele sam zauważysz to! :P.
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