ONS-TCP-ToySoldiers

If u have any maps u made or just some u think are worth sharing Post em here
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}TCP{Carnage
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Post by }TCP{Carnage »

Nah m8 i loved the map

It was just whenever it was played and the server filled up it became one big laggy mess :cry:
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Kobra
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Post by Kobra »

true, was really some lagouts there...
but this time i will do it better, i hope :roll:
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}TCP{Carnage
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Post by }TCP{Carnage »

I xspect nothing less m8 :lol:
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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SLAPHEAD
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Post by SLAPHEAD »

Unfortunatly it does lagg like mad,even on others server.

But still a good fun map.
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Meledictum
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Post by Meledictum »

Good map... maybe except node setup (choke and one-way, leads to spawnkilling, overtime and could be boring after a few hgours of playing it...)
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Kobra
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Post by Kobra »

yes you are right mel, it also needed lots of team work which aint good for a public server :)
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}TCP{Snowbird
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Post by }TCP{Snowbird »

So back to the basaic question about the map. Are you going to fix it so we can play it again?
I'm the mapper, he's the DJ

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}TCP{Carnage
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Post by }TCP{Carnage »

That would be nice :)

i would love to readd it to the server .. since well it is just a fun map to play
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Kobra
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Post by Kobra »

well, i dont know how to fix it.. i think its just laggy couse its big.. maybe the big brushes makes it that laggy, so possibly if i would replace the wall brush with a static mesh could fix it... i have no idea :)
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Do you still have what I gave you? Work on that and see if it helps.
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
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Meledictum
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Post by Meledictum »

I downloaded the map and opened it and UED. And i think i know why this map is so laggy. There is NO ZONING! (zone info etc.) If you just divide the map into 3 zones for example (one zone = one room) it should be much more less laggy.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Zoneing does not help much in big areas like this.
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
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Kobra
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Post by Kobra »

DAFrank wrote:Do you still have what I gave you? Work on that and see if it helps.
eek, noway frank :D
i would have to start from the beginning, and its not worth :)
im actually working on another map which looks not bad atm for my opinion :p
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Well, let me do it. Lets see what comes out.
I'm the mapper, he's the DJ

Fresh Prince: Will Smith
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Meledictum
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Post by Meledictum »

DAFrank wrote:Zoneing does not help much in big areas like this.
But it helps - not much, but helps. :P And something more about map optimization:
Gorzakk wrote: Firstly, channels. You want to keep the channel count low. Every shard of flak is a channel that the server CPU will have to account for and detect collisions of when it is airborne. Every player, vehicle, projectile, and pick up creates a channel. Keep them low, around 300 is about as high as you want to go. So get rid of pickups for weapons and ammo and use lockers. Add plenty of shock and miniguns to those lockers as instafire weapons dont create channels.
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