OK,man. I took a detailed look at the design work, not the flow of it, not yet. The design is nice and can be played and it would be a chalenging map to play. I have a few things that could help out the looks a little better.
1. the lighting:
a. you did a good job on placeing the lights on a light source. Now if you want it to look like a real light, it has to have a few more shadows. From a light source, make a white light and set its radius to a low number like 8, and set its brightness up high, like 200. make a second light and set its color. Now you have to play with its radius and brightness a little. A third light could also be brought in with a higher radius and a higher brightness.
b. The light cones are a good effect. But there is no light coming from the light itself.
c. I really like the red and blue lights on the posts. I would like to copy them if I may?
2. Static meshes. I noticed the beams are overlapped. You have bsp problems where they overlap. If you pick one up higher (about 1 Unreal Unit) then it should fix that.
All in all, Great map and as you said, when is it ever ready....NEVER!!!
I am still fixing Sinfonia.
I hope this helped a little bit.