DM Close Combat

If u have any maps u made or just some u think are worth sharing Post em here
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Meledictum
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DM Close Combat

Post by Meledictum »

Hope the download link in our download center is broke. :P
Last edited by Meledictum on Fri Jun 15, 2007 11:50 pm, edited 1 time in total.
Taz
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Post by Taz »

Ah.. looks great from the pics :P
}TCP{Cloud
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Post by }TCP{Cloud »

Nicely done Mele, will sure test it soon.
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}TCP{Tranquility
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Post by }TCP{Tranquility »

i liked the layout of the map !

you could texuture rooms differently and use more static meshes
the static mesh you made should be set to myLevel so it's in the map.

http://wiki.beyondunreal.com/wiki/MyLevel


looks better as my first map .. :)
}TCP{Ramses
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Post by }TCP{Ramses »

Good map, as good as many played regularly out there ... excellent for first map :)

My only minor critism is that there seemed to be one or two dead ends (no escape route from them) but nothing major :)
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Meledictum
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Post by Meledictum »

You mean that area where Double Damage is? Well, i think, that if player is taking DD, he should take some risk. :P But yes, i was thinking about connecting that room with RL Bay (where the red lights are.).
}TCP{Ramses
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Post by }TCP{Ramses »

Um I dont know, I only played it in TAM up to now :lol:
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

I looked at screens and it looks cool. Im gonna check out map soon.
Dobra robota, Melee ;). Im also working over my new ONS map.
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Post by }TCP{Cloud »

Nice, any teaser screens u wanna share? :)
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}TCP{Marcin.B.BlackT32
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Post by }TCP{Marcin.B.BlackT32 »

If you ask me, well not yet. I made only 5% of map. LAter I will give.
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}TCP{Snowbird
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Post by }TCP{Snowbird »

}TCP{Tränq wrote:i liked the layout of the map !

you could texuture rooms differently and use more static meshes
the static mesh you made should be set to myLevel so it's in the map.

http://wiki.beyondunreal.com/wiki/MyLevel


looks better as my first map .. :)
Nice catch Tranq, I missed that one about the myLevel. This is a nice level though.

Good to see you back.
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}TCP{Carnage
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Post by }TCP{Carnage »

Been meaning to ask this for a while .. but keep on forgetting :)

Any change u could change the lifts in this map to jumppads ?

This because the lifts in 2004 are simply quite buggy and don't work half the time u get on them .. or even better leave without u .

i know jumppads aren't 100% either but in my view they will definatly do better then lifts

Cheers
Car..
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




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Meledictum
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Post by Meledictum »

}TCP{Carnage wrote:Been meaning to ask this for a while .. but keep on forgetting :)

Any change u could change the lifts in this map to jumppads ?

This because the lifts in 2004 are simply quite buggy and don't work half the time u get on them .. or even better leave without u .

i know jumppads aren't 100% either but in my view they will definatly do better then lifts

Cheers
Car..
sure, I will do it when i will have some time... now i'm working on ONS crap map (:P). Ouch, and i must find some tutorials in internet about jumppads... ;]
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}TCP{Carnage
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Post by }TCP{Carnage »

I saw it on titan m8
Looks promising :)

keep up the good work
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
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Meledictum
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Post by Meledictum »

[back to topic...]
I just started to make new version of DM-Close Combat. If you have ANY suggestions about gameplay (room too small/too big etc, add corridor there etc.) post it here.
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