A little help :)

If u need some help creating or editing maps or other things
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}TCP{Carnage
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A little help :)

Post by }TCP{Carnage »

I wanted to add the ServerLogo to the server so that when u connect to the server u can for example see the logo fade in and out and perhaps add some sound .

But ... i have absolutely no idea how to make a texture thingy for that so i was wondering if any of u mapping peeps could help me out :)

here is what it needs .. ( at least i think )

Code: Select all

How to create custom server logos
---------------------------------
First of all, create your logo image. You can either use 8 bit (256 colors)
with BMP or PCX or 32 or 24 bit (truecolor with or without alpha channel) with
TGA or DDS as the file format.
The image size must be powers of 2, i.e. 2, 4, 16, 32, 64, 128, 256, 512 or
1024. The image doesn't have to be quadratic, so sizes like 128x512 are allowed
as well as long as width and height are powers of 2.
When saving your logo image make sure neither its file name nor the path you
save it in contains any space chars, otherwise you won't be able to import it
in UnrealEd from that location.
Now import the logo image as a texture in UnrealEd and make sure you specify a
new package name. See this page on the UnrealWiki for details on importing
textures: http://wiki.beyondunreal.com/wiki/Import_The_Texture

IMPORTANT: DO NOT MODIFY ANY EXISTING PACKAGES!
Especially you don't have to worry about the ServerLogo code, that's what the
configuration options are there for. And no, UT2003Fonts.utx has nothing to do
with the logo, it's only used for drawing the text in the transition example
screenshots. (see above)

The new logo's name for the ServerLogo4 configuration is in the form
PackageName.GroupName.TextureName, where PackageName, GroupName and TextureName
are the names you specified in the import dialog box.

When you are done importing and saving the logo package, you should make your
it client-optional, so it's not required for connecting or demo playback.
To do this, open a command prompt (Start -> Run..., enter "command" under
Windows 98/ME or "cmd" under Windows 2000/XP), switch to the UT2004 drive
("d:<RETURN>" if it's installed on drive D:) and directory
("cd \UT2004\System<RETURN>" if UT2004 is installed in e.g. D:\UT2004).
You should now see the prompt:

D:\UT2004\System>

with the cursor blinking right after it. If your logo texture package is
located in UT204\Textures\MyLogo.utx you would now type:

UCC PackageFlag ..\Textures\MyLogo.utx ..\Textures\MyNewLogo.utx +ClientOptional

to make the package client-optional. The new file (MyNewLogo.utx) is the
client-optional version. You have to specify a different name and/or path for
the new package, but you can rename or move it back afterwards, of course.
To close the command prompt simply type "exit" and press the RETURN key.


Importing custom sounds works similar to importing custom logos. UT2004 accepts
only (uncompressed) PCM sounds in mono. These sounds should use a sampling rate
of 11, 22 or 44 kHz and 8 or 16 bits per sample. The same file name and path
restrictions as for images apply.
NOTE: Make sure you use a different name for the sound package than you used
for the texture package!

arrrrgh :poke:

So if someone wants to jump in here :) pleeaaaaase haha

I was thinking maybe a nice }TCP{ logo not sure what it would look like though .. perhaps u peeps have some thoughts on this

Cheers
Car...

ow edit

I have it running on my Unreal 1 Style server so if u are curious what i mean feel free to take a looksie there
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
}TCP{Cloud
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Post by }TCP{Cloud »

Something like this as logo?
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}TCP{Carnage
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Post by }TCP{Carnage »

Yeah something like that but then preferably with no background

Since the logo is displayed on the maps themselves the backgrounds would kinda stick out .. but something like that would do i guess

Perhaps add the weblink on the bottom somewhere as well :)

Keep em comming :)
Patience Is A Virtue
Anger Is A Gift

Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]




Open Source Beer
The }TCP{ Website
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Kobra
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Post by Kobra »

i like cheshire's first logo :P
edited abit and looks like this now ^^
Taz
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Post by Taz »

that looks even worse, kobra stop messing around you monkeybrain :P

test.jpg, looks fine the way it is :P
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Kobra
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Post by Kobra »

haha, fu :rofl:
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}TCP{ZzCaT
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Post by }TCP{ZzCaT »

I will send you the original TCP logo in those sizes. What color do you want for background??

ZZ
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Kobra
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Post by Kobra »

update the logo, looks totally retro style :poke:
}TCP{Ramses
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Post by }TCP{Ramses »

I like the smiley face on the P :D
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}TCP{Snowbird
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Post by }TCP{Snowbird »

Yeah the first one looks cool. But Car is right. The background should not be so obvious. Could you maybe fade it out? Have the blue heavy near the name and about halfway out, start fadeing it. I would try to help alittle more but I am now working and I only have a couple of hours at night. I will do what I can though. As for saveing the texture, You should save it under your "myLevel" package, or not?
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}TCP{ZzCaT
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Post by }TCP{ZzCaT »

}TCP{Kobra wrote:update the logo, looks totally retro style :poke:
Unreal 1 is a retro game.
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Kobra
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Post by Kobra »

}TCP{ZzCaT wrote:
}TCP{Kobra wrote:update the logo, looks totally retro style :poke:
Unreal 1 is a retro game.

is the logo for unreal 1?
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}TCP{ZzCaT
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Post by }TCP{ZzCaT »

}TCP{Kobra wrote:
}TCP{ZzCaT wrote:
}TCP{Kobra wrote:update the logo, looks totally retro style :poke:
Unreal 1 is a retro game.

is the logo for unreal 1?
Yes indeed. The figures are Unreal 1 characters. But I will make a new logo especially for UT2004.

Hopefully it will be less 'retro'.

ZZ
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Kobra
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Post by Kobra »

}TCP{ZzCaT wrote:
}TCP{Kobra wrote:
}TCP{ZzCaT wrote: Unreal 1 is a retro game.

is the logo for unreal 1?

Hopefully it will be less 'retro'.

ZZ

im sure you can do it.
}TCP{FeaR^
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Post by }TCP{FeaR^ »

addicted to quoting :shock:

1st logo looks nice, gl hf with the uk2k4 one :)
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