But ... i have absolutely no idea how to make a texture thingy for that so i was wondering if any of u mapping peeps could help me out
here is what it needs .. ( at least i think )
Code: Select all
How to create custom server logos
---------------------------------
First of all, create your logo image. You can either use 8 bit (256 colors)
with BMP or PCX or 32 or 24 bit (truecolor with or without alpha channel) with
TGA or DDS as the file format.
The image size must be powers of 2, i.e. 2, 4, 16, 32, 64, 128, 256, 512 or
1024. The image doesn't have to be quadratic, so sizes like 128x512 are allowed
as well as long as width and height are powers of 2.
When saving your logo image make sure neither its file name nor the path you
save it in contains any space chars, otherwise you won't be able to import it
in UnrealEd from that location.
Now import the logo image as a texture in UnrealEd and make sure you specify a
new package name. See this page on the UnrealWiki for details on importing
textures: http://wiki.beyondunreal.com/wiki/Import_The_Texture
IMPORTANT: DO NOT MODIFY ANY EXISTING PACKAGES!
Especially you don't have to worry about the ServerLogo code, that's what the
configuration options are there for. And no, UT2003Fonts.utx has nothing to do
with the logo, it's only used for drawing the text in the transition example
screenshots. (see above)
The new logo's name for the ServerLogo4 configuration is in the form
PackageName.GroupName.TextureName, where PackageName, GroupName and TextureName
are the names you specified in the import dialog box.
When you are done importing and saving the logo package, you should make your
it client-optional, so it's not required for connecting or demo playback.
To do this, open a command prompt (Start -> Run..., enter "command" under
Windows 98/ME or "cmd" under Windows 2000/XP), switch to the UT2004 drive
("d:<RETURN>" if it's installed on drive D:) and directory
("cd \UT2004\System<RETURN>" if UT2004 is installed in e.g. D:\UT2004).
You should now see the prompt:
D:\UT2004\System>
with the cursor blinking right after it. If your logo texture package is
located in UT204\Textures\MyLogo.utx you would now type:
UCC PackageFlag ..\Textures\MyLogo.utx ..\Textures\MyNewLogo.utx +ClientOptional
to make the package client-optional. The new file (MyNewLogo.utx) is the
client-optional version. You have to specify a different name and/or path for
the new package, but you can rename or move it back afterwards, of course.
To close the command prompt simply type "exit" and press the RETURN key.
Importing custom sounds works similar to importing custom logos. UT2004 accepts
only (uncompressed) PCM sounds in mono. These sounds should use a sampling rate
of 11, 22 or 44 kHz and 8 or 16 bits per sample. The same file name and path
restrictions as for images apply.
NOTE: Make sure you use a different name for the sound package than you used
for the texture package!arrrrgh :poke:
So if someone wants to jump in here
I was thinking maybe a nice }TCP{ logo not sure what it would look like though .. perhaps u peeps have some thoughts on this
Cheers
Car...
ow edit
I have it running on my Unreal 1 Style server so if u are curious what i mean feel free to take a looksie there