Update 04-07-2006
Made the things in front of the bunkers a little higher to prevent the tanks and so on getting in there .. will see after a bit if i suceeded :8
Kee the version sofar like running on the : }TCP{ Funhouse !!
From: }TCP{Carnage [mailto:tcpcarnage@hotmail.com]
Sent: Saturday, February 11, 2006 8:24 AM
To: syntex@tek-force.net
Subject: ONS-Battlefront-Rilez098
I have been googeling a bit searching for a way to contact the creator of this UT2004 Onslaught map .
I was just wondering if u where the one who made it ?
Because we are planning to make some small changes to it and i wanted to ask if that was ok.
Cheers
So basicly we are allowed to do whatever we like with it
Patience Is A Virtue Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
DAFrank wrote:Well I did see that you had placed an artillerie piece in, but other than that I could not tell the difference. What has changed? LOL
And I did download the level, thx Car
Nothing much. Any addition of extra terrain would demote the map. Carnage and I thought it would be fun to add some artillery. I also wanted to add a Cecida, Cantina, Encillada or wtf ever that flying thing is called but Carnie didn't like that.
Not sure what vehicle you mean but I think he was right. The Arti piece was perfect, but more flying objects?!? I think that Battlefield is too small for more.
Well tha main reason for not having them in there was that i thought it would be even more annoying
Since there are only a few weaponlockers that actualy hold the Avril rockets
And with more flying things it would be basicly impossible to hold a node for long .
And i also didn't think it would fit the theme of the map .. as where the SPMA would fit perfectly with the battlefront terrain
At least that was my reasoning
Patience Is A Virtue Anger Is A Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
heh, before posting i was sure i remembered reading a possible fix on titan a long time ago. Can't find it anymore, must have confused it with something else
Apparently the spma-camera-code is buggy, seems it can occur on many maps..