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S3TC package updates
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SpikeMan
- Posts: 75
- https://www.facebook.com/warszawa.kuchnie.na.wymiar/
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- DìèHárd»§ÇW§
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- Joined: Sun Feb 09, 2003 12:35 pm
That would be Vortex Rikers.
It is possible to make new textures, or even make a texture completelly different, however i cannot change the amount of animations in an animation, which is what you ask.
That is technically impossible, at least as far as the S3TC project. For a newly build radar for a new package it could, but not for the excisting ones.
Previous i had plans to make the holograms in the medic bay slightly animated, however for that same reason i never did, the mergertool to create the textures does not alow it to do so. I cannot add or reduce the amount of textures in a texture or animation.
Besides that, theres no way to tell, if this will also work in other maps that have been created............
Which does bring me to that screenshot that has the keyboard. All the maps i have seen so far with that keyboard, the texture is added as a mirror, it may be an idea to mirror it in the S3TC packages to correct it.
I have no clue why in all the maps i see it, it is mirrored. The same aplies for the medic hologramms. Previous no-one could read them of course due to lack of detail, but still, while adding it to the map, you have to make it mirrored. So often it is done on purpose, but why ??
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It is possible to make new textures, or even make a texture completelly different, however i cannot change the amount of animations in an animation, which is what you ask.
That is technically impossible, at least as far as the S3TC project. For a newly build radar for a new package it could, but not for the excisting ones.
Previous i had plans to make the holograms in the medic bay slightly animated, however for that same reason i never did, the mergertool to create the textures does not alow it to do so. I cannot add or reduce the amount of textures in a texture or animation.
Besides that, theres no way to tell, if this will also work in other maps that have been created............
Which does bring me to that screenshot that has the keyboard. All the maps i have seen so far with that keyboard, the texture is added as a mirror, it may be an idea to mirror it in the S3TC packages to correct it.
I have no clue why in all the maps i see it, it is mirrored. The same aplies for the medic hologramms. Previous no-one could read them of course due to lack of detail, but still, while adding it to the map, you have to make it mirrored. So often it is done on purpose, but why ??
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- DìèHárd»§ÇW§
- Posts: 77
- Joined: Sun Feb 09, 2003 12:35 pm
- DìèHárd»§ÇW§
- Posts: 77
- Joined: Sun Feb 09, 2003 12:35 pm
Didnt have time to reply more early.
It is already added in a normal way, but some mappers added the texture inverted to the map. Ingame than it looks like your seeing it like in a mirror.
Try Sinfonia, that one has a texture added correctly but also one that is inverted.
In the meantime i did found more maps that had it done correctly, so ill leave it as it is now, which is normal.
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It is already added in a normal way, but some mappers added the texture inverted to the map. Ingame than it looks like your seeing it like in a mirror.
Try Sinfonia, that one has a texture added correctly but also one that is inverted.
In the meantime i did found more maps that had it done correctly, so ill leave it as it is now, which is normal.
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- DìèHárd»§ÇW§
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- Joined: Sun Feb 09, 2003 12:35 pm
I have not forgotten about the grass stuff
And i am still trying to find a solution for the rocks.
But this one is for Hyper to test
http://www.celticwarriors.net/S3TC/EarthTestpackage.zip
The zipfile does contain 2 testpackages:
GenEarth.utx
SkyCity.utx
As said, those are testpackages, so backup your excisting files if you want to try them.
The map you want to try this on is DmRadikus, and speciffically go to the courtyard with the bridge. One side of the bridge will apear normally, while the other is full S3TC, this will make it good to comparise the new and old.
If you make remarks, disregard the grass color, thats for later shedule!!
What i need to know is, do you like the grass itself, the texture of the grass itself. To see a wide field of the grass you can also look in Nyleve, but try DmRadikus first.
In case you like the grass i can see if i can get the correct color for it, more difficult is to get the repeating patern out of the grass. And ill explain this:
For this grass i took an actual photo. To make it work for Unreal i had to:
- cut out a square
- make it tileable
- remove the repeating paterns
- recolor the grass
Lets asume the grassphoto is perfect, to make it tilable i have to damage all the edges, theres nothing to do about that.
More worse is, to make the repeating paterns go away, i have to edit the photo even more. But the more i edit the photo, the more the grass wil get damaged, this can be seen as fuzzy or cloudy parts in the grass.
As far as the packages involved, i found at least 3 packages that have parts of the grass:
GenEarth.utx
GenTerra.utx
SkyCity.utx
If the grass is ok, and ill can find a better texture for the ground than i could complete GenTerra almost completelly, meaning all 59 textures in that package, next to the grass/ground updates in the other 2 packages.
For all goes, i need 3 ingredients, a perfect grass texture, a perfect ground texture, a perfect stone texture(as can be seen on the bridge in DmRadikus)
If i have those 3 perfect textures, its fairly easy to create all the in total 100 textures, they aint complicated, its just anoying repeating work.
I already decided to go add all those textures in 2048 x 2048 pixels. The same will go for the rock faces ones i have a decent base.
The rocks i would not mind add them as 4096 x 4096, but studying various maps, it seems the rock textures often are added with 5, 6, 7, 8, variations. Because of this the limit there too is 2048.............
Anyway let me know what you think of DmRadikus and the grass inthere.
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But this one is for Hyper to test
http://www.celticwarriors.net/S3TC/EarthTestpackage.zip
The zipfile does contain 2 testpackages:
GenEarth.utx
SkyCity.utx
As said, those are testpackages, so backup your excisting files if you want to try them.
The map you want to try this on is DmRadikus, and speciffically go to the courtyard with the bridge. One side of the bridge will apear normally, while the other is full S3TC, this will make it good to comparise the new and old.
If you make remarks, disregard the grass color, thats for later shedule!!
What i need to know is, do you like the grass itself, the texture of the grass itself. To see a wide field of the grass you can also look in Nyleve, but try DmRadikus first.
In case you like the grass i can see if i can get the correct color for it, more difficult is to get the repeating patern out of the grass. And ill explain this:
For this grass i took an actual photo. To make it work for Unreal i had to:
- cut out a square
- make it tileable
- remove the repeating paterns
- recolor the grass
Lets asume the grassphoto is perfect, to make it tilable i have to damage all the edges, theres nothing to do about that.
More worse is, to make the repeating paterns go away, i have to edit the photo even more. But the more i edit the photo, the more the grass wil get damaged, this can be seen as fuzzy or cloudy parts in the grass.
As far as the packages involved, i found at least 3 packages that have parts of the grass:
GenEarth.utx
GenTerra.utx
SkyCity.utx
If the grass is ok, and ill can find a better texture for the ground than i could complete GenTerra almost completelly, meaning all 59 textures in that package, next to the grass/ground updates in the other 2 packages.
For all goes, i need 3 ingredients, a perfect grass texture, a perfect ground texture, a perfect stone texture(as can be seen on the bridge in DmRadikus)
If i have those 3 perfect textures, its fairly easy to create all the in total 100 textures, they aint complicated, its just anoying repeating work.
I already decided to go add all those textures in 2048 x 2048 pixels. The same will go for the rock faces ones i have a decent base.
The rocks i would not mind add them as 4096 x 4096, but studying various maps, it seems the rock textures often are added with 5, 6, 7, 8, variations. Because of this the limit there too is 2048.............
Anyway let me know what you think of DmRadikus and the grass inthere.
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- DìèHárd»§ÇW§
- Posts: 77
- Joined: Sun Feb 09, 2003 12:35 pm
Well i like the textures too you see, that helps a bit 
But in the meantime i officially released SkyCity.utx and Langs.utx
Here are the downloadlinks:
http://www.celticwarriors.net/Downloads ... /Langs.zip
And
http://www.celticwarriors.net/Downloads ... kyCity.zip
SkyCity is a monster update now, more on that on the OldUnreal forums. And the updates do not relate to the grass but to all the Walls in that package.
So, the question above remains, if you want to give some input on the grass i would be very happy
But yeah, download the full version, i think you will like it
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But in the meantime i officially released SkyCity.utx and Langs.utx
Here are the downloadlinks:
http://www.celticwarriors.net/Downloads ... /Langs.zip
And
http://www.celticwarriors.net/Downloads ... kyCity.zip
SkyCity is a monster update now, more on that on the OldUnreal forums. And the updates do not relate to the grass but to all the Walls in that package.
So, the question above remains, if you want to give some input on the grass i would be very happy
But yeah, download the full version, i think you will like it
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- DìèHárd»§ÇW§
- Posts: 77
- Joined: Sun Feb 09, 2003 12:35 pm
Lol you scared me there, the rockface you saw stayed in by accident, which is not bad. But i was afraid it would have been the 4096 x 4096 pixel version, which is too large to add. But checking on it, its the 2048 version, at least it seems so.................
Meaning i was afraid, to make you happy with a dead sparrow
Yeah, the gobblestones in the grass was one of the reason why you should check it out in DmRadikus. That map has both the grass and a fair bunch of SkyCity textures.
As i mentioned on OldUnreal, ill go ahead with the grass now.
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Meaning i was afraid, to make you happy with a dead sparrow
Yeah, the gobblestones in the grass was one of the reason why you should check it out in DmRadikus. That map has both the grass and a fair bunch of SkyCity textures.
As i mentioned on OldUnreal, ill go ahead with the grass now.
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