http://www.cstaffdesigns.net/portfolio/ ... jacked.zip
DmHijacked
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delta
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DmHijacked
I have recently been working on a map over the last week for the new clan in unreal. Having said that the map is completed. DmHijacked. Please download the map and give any feed back on it 
http://www.cstaffdesigns.net/portfolio/ ... jacked.zip
http://www.cstaffdesigns.net/portfolio/ ... jacked.zip
I like it. Its very atmospheric. Shows alot of promise. A few things though:
The circular area of sky doesn't look very good. Perhaps a proper skybox would be better hee, because just now it looks like the stars have been painted on the cieling...
The glass on the floor is a good idea, except that it isn't very visible...This is probably quite unimportant, but perhaps if you set it to unlit it might look better?
What in God's name does that bloody switch do beside the rotating mover?!?!
On the subject of the rotating mover, that won't work very well online. It will either not move at all or move very buggily.
Just some thoughts. And like i say to everyone, be sure to send it to usermaps!
The circular area of sky doesn't look very good. Perhaps a proper skybox would be better hee, because just now it looks like the stars have been painted on the cieling...
The glass on the floor is a good idea, except that it isn't very visible...This is probably quite unimportant, but perhaps if you set it to unlit it might look better?
What in God's name does that bloody switch do beside the rotating mover?!?!
On the subject of the rotating mover, that won't work very well online. It will either not move at all or move very buggily.
Just some thoughts. And like i say to everyone, be sure to send it to usermaps!
Screenshot is mising. Please repost one.
plz also read: http://www.tcpclan.degroenepulk.nl/phpf ... .php?t=738
Edit: Thnx
plz also read: http://www.tcpclan.degroenepulk.nl/phpf ... .php?t=738
Edit: Thnx
Last edited by Hyper on Wed Aug 03, 2005 8:33 am, edited 1 time in total.
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Damn if I only remembered mapnames... I have seen both ends of that, in one map, you would just fall through the mover all the time entirely - in that case, the mover was very large and covered an entire upper level.Xavious wrote: On the subject of the rotating mover, that won't work very well online. It will either not move at all or move very buggily.
On another map, the rotating mover worked well if you could time your movements on it properly. Being a small mover - a ledge that goes around a circled center - you could easily miss the thing when jumping on it, especially when lagging. I do believe they can work when properly done, but don't quote me
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mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
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ICQ: dead since russian takeover disables OTR
sorry bout breaking the rules, first time poster, and as a mistake i also posted this in wrong area of yer forums and it was moved. habbit as most forums dont have a spot for custom maps and if they do they are never looked at anyways.
oh well i didnt feel one screen shot would cover the map so i took some screens of the different rooms.
Main Room
http://www.cstaffdesigns.net/unreal/mainroom.jpg
Basement
http://www.cstaffdesigns.net/unreal/basement1.jpg
http://www.cstaffdesigns.net/unreal/basement2.jpg
Engine Room
http://www.cstaffdesigns.net/unreal/engineroom.jpg
Med Lab
http://www.cstaffdesigns.net/unreal/medlab.jpg
Moon Room
http://www.cstaffdesigns.net/unreal/moonroom.jpg
oh well i didnt feel one screen shot would cover the map so i took some screens of the different rooms.
Main Room
http://www.cstaffdesigns.net/unreal/mainroom.jpg
Basement
http://www.cstaffdesigns.net/unreal/basement1.jpg
http://www.cstaffdesigns.net/unreal/basement2.jpg
Engine Room
http://www.cstaffdesigns.net/unreal/engineroom.jpg
Med Lab
http://www.cstaffdesigns.net/unreal/medlab.jpg
Moon Room
http://www.cstaffdesigns.net/unreal/moonroom.jpg
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