I got the 1.6 now but it uses a different version of UTF so I have to switch between UTF's if I want to go from offline to online O.0
download MM v2.0
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[semi-n00b]Rowinder
- Posts: 18
- https://www.facebook.com/warszawa.kuchnie.na.wymiar/
- Joined: Thu May 05, 2005 3:21 pm
download MM v2.0
Where can I download Monstermash version 2.0 ? 
I got the 1.6 now but it uses a different version of UTF so I have to switch between UTF's if I want to go from offline to online O.0
I got the 1.6 now but it uses a different version of UTF so I have to switch between UTF's if I want to go from offline to online O.0
MM version 2.0 is integrated into uteamfix 10 now...so go and download uteamfix 10 from the news forum. the instructions for setting it up are all in the readme.
http://tcpcarnage.dnsalias.net/phpforum ... 50&start=0
and....um...do you mean you dont want to use uteamfix 10 and want a seperate MM? well, any server which runs an old version of uteamfix isnt worth playing.
http://tcpcarnage.dnsalias.net/phpforum ... 50&start=0
and....um...do you mean you dont want to use uteamfix 10 and want a seperate MM? well, any server which runs an old version of uteamfix isnt worth playing.
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[semi-n00b]Rowinder
- Posts: 18
- Joined: Thu May 05, 2005 3:21 pm
:cry:
I've got the UTF 10 now
but I cant see the monstermash mod with it
is it cause I use gold ?
uhm...actually i had some problems trying to figure out how to start an MM game, but i figured it out by accident when starting a game.
what to do is go into the advanced options -> uteamfix -> mutators and set monstermash to true. then just start a deathmatch or team deathmatch. The other mutators such as zark are set up in this way too...
a little thing tho...how do you open advanced options in gold...i always wondered that...
what to do is go into the advanced options -> uteamfix -> mutators and set monstermash to true. then just start a deathmatch or team deathmatch. The other mutators such as zark are set up in this way too...
a little thing tho...how do you open advanced options in gold...i always wondered that...
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}TCP{Ramses
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[semi-n00b]Rowinder
- Posts: 18
- Joined: Thu May 05, 2005 3:21 pm
it still wont work !!!!!!! :(
I've set monstermash on true (even disabled the other mutators) and the mashing still wont start 
I'm starting to think it's a conspiracy of all the critters I've shot
NoMonsters and humans only on deathmatch are false so that isnt the problem
I'm starting to think it's a conspiracy of all the critters I've shot
NoMonsters and humans only on deathmatch are false so that isnt the problem
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After setting the mutator to true, you have to switch to a new map.
When the new map starts, and still nothing happens, have a look into your log (you can type "showlog" if you play offline/listen server to see the log directly, or exit Unreal and open your logfile in your system folder with notepad).
Whenver UTF starts a map, it lists a number of things it loads...
for example....
UTeamFix_PRE_INIT: ---------- EVENT INITGAME FIRED BY UNREAL ENGINE -----------
ScriptLog: InitGame: ?Game=UTeamFix.DeathMatchGameFix?Difficulty=1?GameSpeed=1.000000?Class=UnrealShare.FemaleOne?Skin=Female1Skins.gina?Name=[OLD]Scorpion?Team=255?Rate=5500?Password=l?Face=
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: GameSpeed 1.000000
ScriptLog: Base Mutator is dmelsinore.UTeamBaseMutator1
UTeamFix_PRE_INIT: ---------- EVENT INITGAME HAS FINISHED -----------
UTeamFix_PRE_INIT: ---------- EVENT PREBEGIN WAS FIRED BY UNREAL ENGINE -----------
UTF_MOTD: NumMOTDs = 0
UTF_MOTD: MOTD store empty...
UTeamFix_PRE_INIT: ---------- EVENT PREBEGIN WAS FINISHED BY UNREAL ENGINE -----------
ScriptLog: dmelsinore.DeathMatchGameFix2 reports POSTBEGIN PLAY -- BaseMutator = dmelsinore.UTeamBaseMutator1
ScriptLog: Service actor started...
ScriptLog: ** UDEBUG READY **
ScriptLog: Map does not have team spawnpoints.
Warning: Current map is small and/or has spawnlocations close together!
Warning: Average distance (UUnits): 1021
UTeamFix_Info: 2005-05-07 | 13:13:02 --=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
UTeamFix_Info: 2005-05-07 | 13:13:02 UTeamFix game mode running: DeathMatchGameFix
UTeamFix_Info: 2005-05-07 | 13:13:02 Version: 10
UTeamFix_Info: 2005-05-07 | 13:13:02 Author: }TCP{Wolf aka Mia_The_Chaotic
Log: Loading: Package UTF_CustomProjectiles
UTeamFix_Info: 2005-05-07 | 13:13:02 Mutator added: MonsterMash (UTeamFix.MUT_MonsterMash)
UTeamFix_Info: 2005-05-07 | 13:13:02 Mutator not added: LIE (internal UTF mutator) - No option enabled, no reason to add mutator.
UTeamFix_Info: 2005-05-07 | 13:13:02 Mutator not added: Unreal Tournament <---> Unreal (internal UTF mutator) - This is not Unreal Tournament.
UTeamFix_Info: 2005-05-07 | 13:13:02 --=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
UTeamFix_Info: 2005-05-07 | 13:13:02 Registering server side HUD expansions:
UTeamFix_Info: 2005-05-07 | 13:13:02 1 Registered HE: UTF_GUI.HUDEX_PostRender_Player
UTeamFix_Info: 2005-05-07 | 13:13:02 2 Registered HE: UTF_GUI.HUDEX_PostRender_Spectator
UTeamFix_Info: 2005-05-07 | 13:13:02 3 Registered HE: UTF_GUI.HUDEX_MessageHandler
UTeamFix_Info: 2005-05-07 | 13:13:02 4 Registered HE: UTF_GUI.HUDEX_DrawArmor
UTeamFix_Info: 2005-05-07 | 13:13:02 5 Registered HE: UTF_GUI.HUDEX_DrawInventory
UTeamFix_Info: 2005-05-07 | 13:13:02 6 Registered HE: UTF_GUI.HUDEX_TraceIdentify
UTeamFix_Info: 2005-05-07 | 13:13:02 Registering server side SCORE BOARD expansions:
UTeamFix_Info: 2005-05-07 | 13:13:02 1 Registered SC: UTF_GUI.HUDEX_SC_ShowScores
UTeamFix_Info: 2005-05-07 | 13:13:02 2 Registered SC: UTF_GUI.HUDEX_MapInfo
UTeamFix_Info: 2005-05-07 | 13:13:02 3 Registered SC: UTF_GUI.HUDEX_MOTD
UTeamFix_Info: 2005-05-07 | 13:13:02 4 Registered SC: UTF_GUI.HUDEX_SC_ShowSpectators
UTeamFix_Info: 2005-05-07 | 13:13:02 5 Registered SC: UTF_GUI.HUDEX_GameLogoDisplay
UTeamFix_Info: 2005-05-07 | 13:13:02 6 Registered SC: UTF_GUI.HUDEX_ServerInfoTime
UTeamFix_Info: 2005-05-07 | 13:13:02 7 Registered SC: UTF_GUI.HUDEX_BottomInfos
UTeamFix_Info: 2005-05-07 | 13:13:02 8 Registered SC: UTF_GUI.HUDEX_DM_ScoreBoard
ScriptLog: UTF - IPMaggot goes over banlist...
UTeamFix_Info: 2005-05-07 | 13:13:02 GameInfoRules class is: UTeamFix.GameInfoRules_MonsterMash
UTeamFix_Info: 2005-05-07 | 13:13:02 Map similarity percentage: 0.000000
UTeamFix_Info: 2005-05-07 | 13:13:02 7 Registered HE: UTF_GUI.HUDEX_MMStats
ScriptLog: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ScriptLog: MonsterMash init called -- version: 2.10 MUT
ScriptLog: STATISTICS ## Playerstarts in this map: 10.000000
ScriptLog: STATISTICS ## Ammo in this map: 18.000000
ScriptLog: STATISTICS ## Guns in this map: 9.000000
ScriptLog: STATISTICS ## Pickups in this map: 30.000000
ScriptLog: STATISTICS --> EXTRA STUFF ON MAP: 12.000000
ScriptLog: STATISTICS ## Inventory in this map: 39.000000
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Fly max instances = 99
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Krall max instances = 10
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjInfantry max instances = 10
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjOfficer max instances = 8
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Slith max instances = 10
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjSniper max instances = 3
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjLord max instances = 3
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjGunner max instances = 4
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.GiantGasbag max instances = 3
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.GiantManta max instances = 4
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Manta max instances = 20
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.CaveManta max instances = 20
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Gasbag max instances = 20
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Brute max instances = 10
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.LesserBrute max instances = 99
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Pupae max instances = 99
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.IceSkaarj max instances = 20
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Titan max instances = 1
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Pupae max instances = 99
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Fly max instances = 99
ScriptLog: Number of configured monsters: 20 -- loaded: 20
ScriptLog: Total Spawn Locations for ITEMS in list: 135
ScriptLog: Invalid ITEMS Locations encountered: 62
ScriptLog: Total Spawn Locations for MONSTERS in list: 223
ScriptLog: Invalid MONSTER Locations encountered: 93
ScriptLog: DDDEBUG numSpawn health/armor/extras: 12 8 4
ScriptLog: number of ammo types in list: 7
ScriptLog: Ammo Spawn Failures: 0
ScriptLog:
ScriptLog: Selected options for this match:
ScriptLog: -------------------------------------------------
ScriptLog: SpawnSpeed (perc/tickrate): 0.180000 / 3.000000
ScriptLog: Maximum monsters total: 30
ScriptLog: Amount of Extra ammo spawned (tried): 20
ScriptLog:
ScriptLog: MonsterMash init done.
ScriptLog: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ScriptLog: ++-----------------------------------------------------------------------------++
ScriptLog: MonsterMash 2.10 MUT is starting NOW - happy hunting
ScriptLog: ++-----------------------------------------------------------------------------++
ScriptLog: UTeamFix Bot configuration info: 16 bots configured...
.. and so on.
I highlighted one line, it tells you that MM was actually started. The lower log shows the initalization of MM. If the highlighted line is missing, then for some reason the MM is not activated. If MonsterMash is loaded but fails to be added, then it will tell you why it wouldn't start it instead of saying "added".
When the new map starts, and still nothing happens, have a look into your log (you can type "showlog" if you play offline/listen server to see the log directly, or exit Unreal and open your logfile in your system folder with notepad).
Whenver UTF starts a map, it lists a number of things it loads...
for example....
UTeamFix_PRE_INIT: ---------- EVENT INITGAME FIRED BY UNREAL ENGINE -----------
ScriptLog: InitGame: ?Game=UTeamFix.DeathMatchGameFix?Difficulty=1?GameSpeed=1.000000?Class=UnrealShare.FemaleOne?Skin=Female1Skins.gina?Name=[OLD]Scorpion?Team=255?Rate=5500?Password=l?Face=
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: GameSpeed 1.000000
ScriptLog: Base Mutator is dmelsinore.UTeamBaseMutator1
UTeamFix_PRE_INIT: ---------- EVENT INITGAME HAS FINISHED -----------
UTeamFix_PRE_INIT: ---------- EVENT PREBEGIN WAS FIRED BY UNREAL ENGINE -----------
UTF_MOTD: NumMOTDs = 0
UTF_MOTD: MOTD store empty...
UTeamFix_PRE_INIT: ---------- EVENT PREBEGIN WAS FINISHED BY UNREAL ENGINE -----------
ScriptLog: dmelsinore.DeathMatchGameFix2 reports POSTBEGIN PLAY -- BaseMutator = dmelsinore.UTeamBaseMutator1
ScriptLog: Service actor started...
ScriptLog: ** UDEBUG READY **
ScriptLog: Map does not have team spawnpoints.
Warning: Current map is small and/or has spawnlocations close together!
Warning: Average distance (UUnits): 1021
UTeamFix_Info: 2005-05-07 | 13:13:02 --=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
UTeamFix_Info: 2005-05-07 | 13:13:02 UTeamFix game mode running: DeathMatchGameFix
UTeamFix_Info: 2005-05-07 | 13:13:02 Version: 10
UTeamFix_Info: 2005-05-07 | 13:13:02 Author: }TCP{Wolf aka Mia_The_Chaotic
Log: Loading: Package UTF_CustomProjectiles
UTeamFix_Info: 2005-05-07 | 13:13:02 Mutator added: MonsterMash (UTeamFix.MUT_MonsterMash)
UTeamFix_Info: 2005-05-07 | 13:13:02 Mutator not added: LIE (internal UTF mutator) - No option enabled, no reason to add mutator.
UTeamFix_Info: 2005-05-07 | 13:13:02 Mutator not added: Unreal Tournament <---> Unreal (internal UTF mutator) - This is not Unreal Tournament.
UTeamFix_Info: 2005-05-07 | 13:13:02 --=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--
UTeamFix_Info: 2005-05-07 | 13:13:02 Registering server side HUD expansions:
UTeamFix_Info: 2005-05-07 | 13:13:02 1 Registered HE: UTF_GUI.HUDEX_PostRender_Player
UTeamFix_Info: 2005-05-07 | 13:13:02 2 Registered HE: UTF_GUI.HUDEX_PostRender_Spectator
UTeamFix_Info: 2005-05-07 | 13:13:02 3 Registered HE: UTF_GUI.HUDEX_MessageHandler
UTeamFix_Info: 2005-05-07 | 13:13:02 4 Registered HE: UTF_GUI.HUDEX_DrawArmor
UTeamFix_Info: 2005-05-07 | 13:13:02 5 Registered HE: UTF_GUI.HUDEX_DrawInventory
UTeamFix_Info: 2005-05-07 | 13:13:02 6 Registered HE: UTF_GUI.HUDEX_TraceIdentify
UTeamFix_Info: 2005-05-07 | 13:13:02 Registering server side SCORE BOARD expansions:
UTeamFix_Info: 2005-05-07 | 13:13:02 1 Registered SC: UTF_GUI.HUDEX_SC_ShowScores
UTeamFix_Info: 2005-05-07 | 13:13:02 2 Registered SC: UTF_GUI.HUDEX_MapInfo
UTeamFix_Info: 2005-05-07 | 13:13:02 3 Registered SC: UTF_GUI.HUDEX_MOTD
UTeamFix_Info: 2005-05-07 | 13:13:02 4 Registered SC: UTF_GUI.HUDEX_SC_ShowSpectators
UTeamFix_Info: 2005-05-07 | 13:13:02 5 Registered SC: UTF_GUI.HUDEX_GameLogoDisplay
UTeamFix_Info: 2005-05-07 | 13:13:02 6 Registered SC: UTF_GUI.HUDEX_ServerInfoTime
UTeamFix_Info: 2005-05-07 | 13:13:02 7 Registered SC: UTF_GUI.HUDEX_BottomInfos
UTeamFix_Info: 2005-05-07 | 13:13:02 8 Registered SC: UTF_GUI.HUDEX_DM_ScoreBoard
ScriptLog: UTF - IPMaggot goes over banlist...
UTeamFix_Info: 2005-05-07 | 13:13:02 GameInfoRules class is: UTeamFix.GameInfoRules_MonsterMash
UTeamFix_Info: 2005-05-07 | 13:13:02 Map similarity percentage: 0.000000
UTeamFix_Info: 2005-05-07 | 13:13:02 7 Registered HE: UTF_GUI.HUDEX_MMStats
ScriptLog: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ScriptLog: MonsterMash init called -- version: 2.10 MUT
ScriptLog: STATISTICS ## Playerstarts in this map: 10.000000
ScriptLog: STATISTICS ## Ammo in this map: 18.000000
ScriptLog: STATISTICS ## Guns in this map: 9.000000
ScriptLog: STATISTICS ## Pickups in this map: 30.000000
ScriptLog: STATISTICS --> EXTRA STUFF ON MAP: 12.000000
ScriptLog: STATISTICS ## Inventory in this map: 39.000000
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Fly max instances = 99
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Krall max instances = 10
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjInfantry max instances = 10
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjOfficer max instances = 8
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Slith max instances = 10
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjSniper max instances = 3
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjLord max instances = 3
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.SkaarjGunner max instances = 4
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.GiantGasbag max instances = 3
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.GiantManta max instances = 4
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Manta max instances = 20
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.CaveManta max instances = 20
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Gasbag max instances = 20
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Brute max instances = 10
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.LesserBrute max instances = 99
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Pupae max instances = 99
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.IceSkaarj max instances = 20
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Titan max instances = 1
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealI.Pupae max instances = 99
UTF_MUT_MonsterMash: Loaded MonsterClass... UnrealShare.Fly max instances = 99
ScriptLog: Number of configured monsters: 20 -- loaded: 20
ScriptLog: Total Spawn Locations for ITEMS in list: 135
ScriptLog: Invalid ITEMS Locations encountered: 62
ScriptLog: Total Spawn Locations for MONSTERS in list: 223
ScriptLog: Invalid MONSTER Locations encountered: 93
ScriptLog: DDDEBUG numSpawn health/armor/extras: 12 8 4
ScriptLog: number of ammo types in list: 7
ScriptLog: Ammo Spawn Failures: 0
ScriptLog:
ScriptLog: Selected options for this match:
ScriptLog: -------------------------------------------------
ScriptLog: SpawnSpeed (perc/tickrate): 0.180000 / 3.000000
ScriptLog: Maximum monsters total: 30
ScriptLog: Amount of Extra ammo spawned (tried): 20
ScriptLog:
ScriptLog: MonsterMash init done.
ScriptLog: +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
ScriptLog: ++-----------------------------------------------------------------------------++
ScriptLog: MonsterMash 2.10 MUT is starting NOW - happy hunting
ScriptLog: ++-----------------------------------------------------------------------------++
ScriptLog: UTeamFix Bot configuration info: 16 bots configured...
.. and so on.
I highlighted one line, it tells you that MM was actually started. The lower log shows the initalization of MM. If the highlighted line is missing, then for some reason the MM is not activated. If MonsterMash is loaded but fails to be added, then it will tell you why it wouldn't start it instead of saying "added".
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-
mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
-
[semi-n00b]Rowinder
- Posts: 18
- Joined: Thu May 05, 2005 3:21 pm
well
I checked the log and saw it didnt load any mutators at all, even with all mutators enabled, so read my unreal.ini (with only MM enabled) :
[UMenu.UMenuBotmatchClientWindow]
Map=DmDeck16.unr
GameType=UnrealShare.DeathmatchGame
MutatorList=
bKeepMutators=True
[UMenu.UMenuStartGameClientWindow]
Map=DmVertical+.unr
GameType=UnrealShare.DeathmatchGame
MutatorList=
bKeepMutators=True
[UTeamFix.CFGMutators]
AntiClipGuns=False
ClipGuns=False
DarkMatch=False
Domination=False
EDM_Instagib=False
Gunspeed=False
KingOfTheHill=False
MonsterMash=True
Vampire=False
Zark=False
GB_Serpentine=False
GB_Infiltration=False
shouldnt there be something in the mutatorlist ?
filling in UTeamFix.CFGMutators behind MutatorList= wont work
AND my UTF doesnt log anything in my logs, all the typs are "log","init", "exit", "scriptlog" and "devaudio"
It gives me these lines... but that isnt very usefull
ScriptLog: InitGame: ?Game=UnrealShare.DeathmatchGame?Mutator=?Name=[semi-n00b]Rowinder?Class=UnrealShare.FemaleOne?Skin=Female1Skins.Drace?Team=1?Face=
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is DmDeck16.Mutator4
and with: MutatorList=UTeamFix.MUT_MonsterMash
it gives me :
ScriptLog: Mutators UTeamFix.MUT_MonsterMash
ScriptLog: Add mutator UTeamFix.MUT_MonsterMash
Log: Loading: Package UTeamFix
Log: Loading: Package UTF_Resources
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0028) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0030) Accessed null class context
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:005D) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0065) Attempt to assigned variable through None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:007F) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0087) Attempt to assigned variable through None
Log: Loading: Package UTF_CustomProjectiles
Log: Loading: Package UTF_Items
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0028) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0030) Accessed null class context
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:005D) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0065) Attempt to assigned variable through None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:007F) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0087) Attempt to assigned variable through None
MutatorList=UTeamFix.MUT_Vampire
the mods gets added succesfully without erroring / warnings but it doesnt work, there is no regeneration of hp when hitting a bot with the settings :
MaxHealthFactor=50.000000
RegenerationFactor=0.900000
the same thing happens with mods like Infiltration.INFIL_DeathMatch, it says the mods get loaded but there arent effects of it during the playing of the level
[UMenu.UMenuBotmatchClientWindow]
Map=DmDeck16.unr
GameType=UnrealShare.DeathmatchGame
MutatorList=
bKeepMutators=True
[UMenu.UMenuStartGameClientWindow]
Map=DmVertical+.unr
GameType=UnrealShare.DeathmatchGame
MutatorList=
bKeepMutators=True
[UTeamFix.CFGMutators]
AntiClipGuns=False
ClipGuns=False
DarkMatch=False
Domination=False
EDM_Instagib=False
Gunspeed=False
KingOfTheHill=False
MonsterMash=True
Vampire=False
Zark=False
GB_Serpentine=False
GB_Infiltration=False
shouldnt there be something in the mutatorlist ?
filling in UTeamFix.CFGMutators behind MutatorList= wont work
AND my UTF doesnt log anything in my logs, all the typs are "log","init", "exit", "scriptlog" and "devaudio"
It gives me these lines... but that isnt very usefull
ScriptLog: InitGame: ?Game=UnrealShare.DeathmatchGame?Mutator=?Name=[semi-n00b]Rowinder?Class=UnrealShare.FemaleOne?Skin=Female1Skins.Drace?Team=1?Face=
ScriptLog: Difficulty 1
ScriptLog: Remote Administration with Password
ScriptLog: Base Mutator is DmDeck16.Mutator4
and with: MutatorList=UTeamFix.MUT_MonsterMash
it gives me :
ScriptLog: Mutators UTeamFix.MUT_MonsterMash
ScriptLog: Add mutator UTeamFix.MUT_MonsterMash
Log: Loading: Package UTeamFix
Log: Loading: Package UTF_Resources
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0028) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0030) Accessed null class context
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:005D) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0065) Attempt to assigned variable through None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:007F) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0087) Attempt to assigned variable through None
Log: Loading: Package UTF_CustomProjectiles
Log: Loading: Package UTF_Items
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0028) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0030) Accessed null class context
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:005D) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0065) Attempt to assigned variable through None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:007F) Accessed None
ScriptWarning: MUT_MonsterMash DmDeck16.MUT_MonsterMash0 (Function UTeamFix.MUT_MonsterMash.PreBeginPlay:0087) Attempt to assigned variable through None
MutatorList=UTeamFix.MUT_Vampire
the mods gets added succesfully without erroring / warnings but it doesnt work, there is no regeneration of hp when hitting a bot with the settings :
MaxHealthFactor=50.000000
RegenerationFactor=0.900000
the same thing happens with mods like Infiltration.INFIL_DeathMatch, it says the mods get loaded but there arent effects of it during the playing of the level
you know your meant to start the games by hitting tab and typing:
open dmdeck16?game=uteamfix.deathmatchgamefix?
then as long as u have mm on true it shud load with mm...
just that in your logs there it sais unrealshare.deathmatchgame, which is the origional unreal deathmatch game...
and seriously, dont use that blue text its dang hard to read...
open dmdeck16?game=uteamfix.deathmatchgamefix?
then as long as u have mm on true it shud load with mm...
just that in your logs there it sais unrealshare.deathmatchgame, which is the origional unreal deathmatch game...
and seriously, dont use that blue text its dang hard to read...
-
[semi-n00b]Rowinder
- Posts: 18
- Joined: Thu May 05, 2005 3:21 pm
no
no... I didnt try to start a game by typing in the console, the stuff you see here comes from the logs and unreal.ini
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Well you are not starting the UTF gametype, that's for sure, you are starting the normal deathmatch.
The manual page "Run" tells you exactly how to start it. You CAN choose from your menu too, but the deathmatch from UTF and from UnrealShare look the same in the title. So when it's not the first you come across, take the other.
The manual page "Run" tells you exactly how to start it. You CAN choose from your menu too, but the deathmatch from UTF and from UnrealShare look the same in the title. So when it's not the first you come across, take the other.
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