UTeamFix 10 public

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Hyper
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Post by Hyper »

Xavious wrote:bathroom map sucks anyway...unless, of course, you are the person or are closely associated with the person who authored it, in which case it is a fine piece of map.

One thing tho...I tried running the 2D deck16 map thing that i made in uteamfix but the view wouldnt change...
Bathroom rocks. Lots of secrets. A cover of darkness and enough space for everyone. The ideal space for some sniping.
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Xavious
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Post by Xavious »

Yea but it just looks awful...the bottom of the sink or bath or whatever it was with the bit you swim up doesnt make sense...the whole thing is just badly put together...

oh well its not as bad as DmFranks_Bedroom...

1 question:

Why was the UT support so important? You seemed very happy about it, what with the big fonts and all...
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Post by }TCP{Wolf »

All right..

Jumpboots running out on Bathroom
Is indeed a bug, sorry about it, wait a few months maybe :-) Can't have everything perfect. Or... dump the map, no one wants to play you on it anyway (sorry couldn't resist) :P

2D Deck
Not surprising it's not working, there is a FOV protection in UTF and it's not meant to be used for overhead views. That just won't do. Don't use UTF on it (or use an OLD version).

UT support
Yes I was happy about it, because I had the idea/plan a long time back but never REALLY thought it is possible. I knew about the "OLDSKOOL" mod from Usaar33, but after reviewing it I honestly couldn't make heads or tails of anything, and worse even, I checked quite a few codes with regards to compatibility which horribly failed too.
If I was dedicated to UT, then maybe I could have made something like OLDSKOOL myself, but my focus remains U1. So, while UTF is still a U1 mod, I have added only about 10 to 20 places in the code that have to be changed so you can compile it under UT. You see my mod works BOTH ways at the same time, whereas OLDSKOOL has a different focus, only working in UT (and not actually bringing all the bugfixes and features along you are all so used to nowadays)...
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Post by hLk_Havok »

Xavious - regardless of whether you personally like certain maps (bathroom/darkcity) there are a large # of players that do (check ol farts server ull see 10/10 for darkcity). I posted here to inform Wolf of a problem. Otherwise id make a poll and ask what peeps thought of certain maps. Of course if we did that no one would play any map as everyone has their own likes/dislikes. But thanks for your opinion, I found it very informative and enlightening. I can die happy now. 8)

IMO a map that had certain functionality should retain that certain functionality otherwise we have changed the basis of the maps design, and its playability.

Thanks Wolf for lookin at it, I truly appreciate ur efforts to the community with Uteamfix among other mods that u have created. :-)
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Post by Xavious »

pfft fine ill shut up then.

But i think the fact remains that with a little more time it could be so much better. Too many maps fall because they are hastily constructed. I'm being hippocritical anyway, 'cause my first map sucked, and the next 3 we're pretty boring.

I'll see if i can get smartball to run the 2D Deck 16 thing, since his server is full of such unorthadox things...
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Post by }TCP{Wolf »

We have a small UT UTF server (currently running MM in UT with Zark) at

64.237.35.203:7777

Silky's personal little server :) With gentle greets from NYA clan :)
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Hyper
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Post by Hyper »

What is the CUID= entry in user.ini?

It seems to be some kind of identifier.
What is the exact construction of the string and where is it used for?

By the way: Why do the bots say German things?
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Xavious
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Post by Xavious »

For the same reason they say english things?
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Post by }TCP{Wolf »

CUID = Client User ID

The first UTF server you enter gives you a CUID, which is generated partly randomely, partly out of your name, partly out of the current date and time. The goal is every player gets a UNIQUE CUID. I currently use it for the score/stats recovery. BTW, Smartball's score recovery works the same way. If you write protect your user.ini, you won't get your points/stats back when you drop out of a map and rejoin.


And Xavious was right about the bots... They even say something in Dutch though, albeit it does not necessarily make much sense :-)
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Post by Xavious »

But of course.
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Post by Hyper »

}TCP{Wolf wrote:CUID = Client User ID

[...]


And Xavious was right about the bots... They even say something in Dutch though, albeit it does not necessarily make much sense :-)
Well, I don't think most of the players will understand non-English languages, unless they live in the affecting countries.
Last edited by Hyper on Wed May 11, 2005 10:18 pm, edited 1 time in total.
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Xavious
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Post by Xavious »

Well thats not really a problem. Really, Wolf could have the entire mod in germanish if he wanted, those of us who don't speak german would just have to live with it. Its like saying the ruler of every country should relay each of his speeches in every language so all countries can hear. Although not that serious hehe...
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Post by Hyper »

}TCP{Wolf wrote:CUID = Client User ID

The first UTF server you enter gives you a CUID, which is generated partly randomely, partly out of your name, partly out of the current date and time. The goal is every player gets a UNIQUE CUID. I currently use it for the score/stats recovery. BTW, Smartball's score recovery works the same way. If you write protect your user.ini, you won't get your points/stats back when you drop out of a map and rejoin.

[...]
Actually, my user.ini has been read-only for quite some time, and smartballs score recovery always worked perfectly.
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Post by }TCP{Wolf »

Yes, there are different versions on Smartball's score recovery... one works on IP Adress / Computer name combination or whatever...
Also, if you were on a score recovery server BEFORE you write protected your ini, it will work anyway because by then you got your ID...

And the bots just talk for fun mostly, all the "critical" information they utter (teamsay "Stop shooting me!" etc.) is English.
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Xavious
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Post by Xavious »

I remembered a little something from my Diablo 2 days...When someone on your friend list messaged you (command was: /w <account name> <message> ) you could reply simply using /r <message> (or something along them lines anyway, i dont remember perfectly...).

The point is, maybe just typing ps <message> will send the message to the last person who ps'ed you?
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