DmMountDoom!

If u have any maps u made or just some u think are worth sharing Post em here
Taz
Posts: 2848
https://www.facebook.com/warszawa.kuchnie.na.wymiar/
Joined: Wed Sep 24, 2003 3:29 pm

DmMountDoom!

Post by Taz »

Hello!

Me and angloid worked on this map its great i took hours finish it .P
User avatar
}TCP{aLICe
Posts: 1110
Joined: Thu Mar 20, 2003 5:23 pm

Post by }TCP{aLICe »

Any screenshots? :?
User avatar
}TCP{Wolf
Site Admin
Posts: 4663
Joined: Thu Dec 19, 2002 7:30 pm
Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
Contact:

Post by }TCP{Wolf »

bleh... just download it .P
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-

mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
User avatar
}TCP{Wolf
Site Admin
Posts: 4663
Joined: Thu Dec 19, 2002 7:30 pm
Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
Contact:

Post by }TCP{Wolf »

Looks nice... but one area has a BAAAD bug :/
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-

mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
User avatar
}TCP{Wolf
Site Admin
Posts: 4663
Joined: Thu Dec 19, 2002 7:30 pm
Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
Contact:

Post by }TCP{Wolf »

...
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-

mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
Taz
Posts: 2848
Joined: Wed Sep 24, 2003 3:29 pm

Post by Taz »

i might be able to fix that ill repost soon :P

Image
Last edited by Taz on Thu Jan 13, 2005 5:48 pm, edited 1 time in total.
Taz
Posts: 2848
Joined: Wed Sep 24, 2003 3:29 pm

Post by Taz »

hahaha very funny wolf damn pause

and also when i tryed to put on lights and rebuild there comes a gpf and sometimes when i move in the ed it crashes MOUSE some gpf again
Taz
Posts: 2848
Joined: Wed Sep 24, 2003 3:29 pm

Post by Taz »

have to fix that actor thing :p
User avatar
}TCP{Wolf
Site Admin
Posts: 4663
Joined: Thu Dec 19, 2002 7:30 pm
Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
Contact:

Post by }TCP{Wolf »

}TCP{Taz wrote:hahaha very funny wolf damn pause
Doesn't make a difference of the truth of what I saw :) nice map though
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-

mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
User avatar
}TCP{Cee
Posts: 4233
Joined: Fri Dec 20, 2002 6:01 pm
Location: Germany

Post by }TCP{Cee »

Your screenshots show what your actual game looks like ? :/

And the actor thing and bullets..Sure, its odd, but ladies and gentlemen...ITS MOUNTDOOM :O
User avatar
}TCP{Wolf
Site Admin
Posts: 4663
Joined: Thu Dec 19, 2002 7:30 pm
Location: https://signal.me/#eu/4zInut2kHeg_ry0GD ... pdqka17o2F
Contact:

Post by }TCP{Wolf »

}TCP{Cee wrote:Your screenshots show what your actual game looks like ? :/
No, these were shots using OpenGL with S3TC textures - I do play in D3D though, so the real in game graphics are worse. And as you might have guessed, I have gamma-corrected the screenshots way up, because my monitor is terribly dark.
-=]I AM GETTING TOO OLD FOR SUBTLETY[=-

mail: chaos.worx[at]gmx.net
IRC Quakenet +OTR: }TCP{Wolf @#oldunreal @#tcp.clan
Jabber/XMPP +OTR: Wolfy359@jabber.org
Threema: CR6Y9YSS
Signal: see profile
ICQ: dead since russian takeover disables OTR
Taz
Posts: 2848
Joined: Wed Sep 24, 2003 3:29 pm

Post by Taz »

Alright i know one hole but it just isnt getting better whatever i do the hole gets bigger :P so we have to keep it that way....
i hope its fine :O i cheked it twice if theres something else i missed i suck :P

And again :
User avatar
Uncouth
Posts: 139
Joined: Fri Nov 26, 2004 1:54 am
Location: Arizona-USA

Post by Uncouth »

Dont u hate bugs they eat through your map. But that bug must have been hungry cause that hole is pretty good size.
Image
Hyper
Posts: 811
Joined: Sun Jul 13, 2003 1:40 am
Location: 127.0.0.1
Contact:

Post by Hyper »

Wolf: Do you always have your brightness maxed out like this? Looks extremely ugly to me.
Alter your reality...Forever.

http://www.hypercoop.tk
[url]unreal://hypercoop.tk[/url]
User avatar
}TCP{Cee
Posts: 4233
Joined: Fri Dec 20, 2002 6:01 pm
Location: Germany

Post by }TCP{Cee »

}TCP{Wolf wrote:
}TCP{Cee wrote:Your screenshots show what your actual game looks like ? :/
No, these were shots using OpenGL with S3TC textures - I do play in D3D though, so the real in game graphics are worse. And as you might have guessed, I have gamma-corrected the screenshots way up, because my monitor is terribly dark.
Theres your answer :P
Post Reply