}TCP{ VS (SaS)
Date / Time 2002/05/22 -- 22:30 CET
Type Jolt League Match 4vs4 (4vs4/3)
Server Jolt Teamplay 02 - (normally Deck17)
}TCP{Lineup (home)
}TCP{Carnage
}TCP{Cee (only played a few minutes, then got so much lagged he just stayed dead...
}TCP{Ramses
}TCP{Wolf
Lineup(SaS)
beermonster(SaS)
Bill_D(SaS)
James_D(SaS)
Leviathan(SaS)
Admin HICKS(AWoL)
Game Rules Fraglimit: 100
Rule Extension: Jolt League Rules
RESULTS MAP }TCP{Frags Frags(SaS) Details
Loxi 51 100 L1
Mojo 78 100 L2 (Route was planned)
Curse 65 100 L3
TOTAL 194 300 ...
GAMES WON zilch

3 ...
Notes Lag-out for Cee (as usual...) and we maybe wrong lineup. But where are the master killers when you need them?
And Carnage, you really should work on your death count. For some odd reason, this seems to be only a problem in clan matches for you!!?
Patience Is A
Virtue
Anger Is A
Gift
Unreal 1 - 32 slot 227h- }TCP{ Funhouse #6 [MonsterMash !!][url=unreal://95.170.68.21:8218]-:: Go There ::-[/url]
Unreal 1 - 8 slot 227f - }TCP{ Funhouse #7 [TeamArenaMaster !!] [url=unreal://tcpclan.nl:8888]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #1 [TAM / Freezetag] !! [url=ut2004://95.170.68.21:8318]-:: Go There ::-[/url]
UT2004 - 32 slot }TCP{ Funhouse #2 [Freon Madness] !! [url=ut2004://95.170.68.21:9118]-:: Go There ::-[/url]
UT2004 - 2/4 slot }TCP{ Funhouse #3 [1vs1 or 2 vs 2] !! [url=ut2004://tcpclan.nl:7777]-:: Go There ::-[/url]
UT2004 - 12 slot }TCP{ Funhouse #4 [ONS/TAM/AM/Moso 12p] !! [url=ut2004://85.17.208.88:7777]-:: Go There ::-[/url]
UT2004 - 8 slot }TCP{FunHouse #5 [TAM/1on1-DM] !! [url=ut2004://46.228.201.243:7777]-:: Go There ::-[/url]
Open Source Beer
The }TCP{ Website