Date / Time 2002/03/05 -- 19:30 GMT
Type Jolt League Match 4vs4
Server Jolt Teamplay 02 - (normally Deck17)
}TCP{Lineup
* }TCP{Carnage
* }TCP{Cee
* }TCP{TheSuicider
* }TCP{Wolf
Lineup(KWAK)
* BaalZebus(KWAK) *
* CoolDragon(KWAK) *
* GeneHackMan(KWAK)
* PsychoBazz(KWAK)
* UKBikenut(KWAK) *
Players marked with * set out one map each.
Admin []RW[]EasY (Referee)
Game Rules Fraglimit: 100
Timelimig: 30 (should there be one?)
Jolt League Fairplay Rules
RESULTS
MAP }TCP{Frags Frags(KWAK) Details
Deck16 90 100 L1
Healpod (LOL!) 92 82 V1
Elsinore 100 59 V2
TOTAL 282 241 hmm
GAMES WON 2 1 :/
Notes Certainly }TCP{ and (KWAK) both played a good fight and fair game, still higher respawn kill count than against []RW[] -- strange!
But the real nuisances of this match were 2 other things: first of all this match was a total lag hell for everyone, on Deck16 two players were forced to reconnect. Constant packet loss partly made this game appear like a circus!
Nuisance number 2 was the fact, that the old password of the jolt league was used, and several (or always the same?) lamers kept joining the clanmatch. []RW[]EasY was very sorry for not being able to handle the lamer(s) properly, as kicking players or sealing off the server with a simple playerlimit appeared too difficult and he was missing a complete set of the UCop commands, too
Due to the lag and the possibility that some kills go on those lamers' accounts, the results may not be 100% representative.