Search found 75 matches

by DìèHárd»§ÇW§
Tue Nov 16, 2010 10:25 pm
Forum: -= Custom Maps =-
Topic: DM-Elsinore]i[ [Pics] [Beta]
Replies: 47
Views: 36719

Its true that i do not have all textures, and the reason is that i still need to do alot of work on the NaliCast package, which is widelly used in that map(if i am correct). But that mainly concerns floors and wall textures.

However the most noticable things like the decoration spawnpoints and the ...
by DìèHárd»§ÇW§
Tue Nov 16, 2010 12:37 am
Forum: -= Custom Maps =-
Topic: DM-Elsinore]i[ [Pics] [Beta]
Replies: 47
Views: 36719

Hey Vanessa, long time no see. Well its not going too well with me, but i try hanging in. Just ill alot.

But would be cool to talk to you again on TS :)
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by DìèHárd»§ÇW§
Tue Nov 16, 2010 12:37 am
Forum: -= General =-
Topic: New UT site
Replies: 1
Views: 2169

New UT site

The reasons

Because of my ever declining health i decided to split www.UnrealTexture.com into two sites:

www.UnrealTexture.com for Unreal

and

www.UTTexture.com for Unreal Tournament


My health is that bad i didnt want to take the risk that if everything turns to the worse the site would go ...
by DìèHárd»§ÇW§
Tue Nov 16, 2010 12:36 am
Forum: -= News =-
Topic: Smirftsch and his cancer....
Replies: 10
Views: 10527

Thats good to hear, at least someon that overcomes his illness. Great news :)

And if you go after all, give him my regards, and have him sent a damn photo of him with the poster he got from me :)
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by DìèHárd»§ÇW§
Mon Nov 15, 2010 10:55 pm
Forum: -= Custom Maps =-
Topic: DM-Elsinore]i[ [Pics] [Beta]
Replies: 47
Views: 36719

Well, a bit late, but is this the same map that has been discussed on Beynd Unreal. If not, i proposed to that guy to give him the high res textures i have like the carpet and the green spawnpoint thingy like this one: Sspirmu1.jpg
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by DìèHárd»§ÇW§
Fri Jul 27, 2007 2:03 pm
Forum: -= General =-
Topic: Mergertool for UT2004
Replies: 8
Views: 3562

227 will support S3TC packages in the anti-cheat btw if all goes as planned.


Yeah Zombie contacted me about that a year ago or so. I am afraid i was not very helpfull to him :roll: Not that i wasnt helpfull, but alot of what he suggested was undoable unfortunatelly. But i did give him a hint on ...
by DìèHárd»§ÇW§
Fri Jul 27, 2007 1:57 pm
Forum: -= General =-
Topic: Mergertool for UT2004
Replies: 8
Views: 3562

Ow right, never thought of that lol. Theres the admin pages, yeah i could contact those for the anti cheat part.

Is that Shambler the same a SixPackShambler or is that another guy ? Just curious...

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by DìèHárd»§ÇW§
Thu Jul 26, 2007 3:30 pm
Forum: -= General =-
Topic: Mergertool for UT2004
Replies: 8
Views: 3562

I could have a look at the place you mentioned, but i decided to try a formal request to smirftch again, at least for UT. And ill see at the same time if people on the other site are willing to create a tool for UT2004.


I am wondeering though, and mybe you know this, will such a thing pass ...
by DìèHárd»§ÇW§
Wed Jul 25, 2007 1:31 pm
Forum: -= General =-
Topic: Mergertool for UT2004
Replies: 8
Views: 3562

Seriously, Smirftsch is making "netcompatible" packages all the time, so he should be an expert knowing what is required to achieve that. Otherwise, just ask Kerilk what his tool actually does :wink:


From what Kerilk told me it works as follow: i have to create a folder that has the same name as ...
by DìèHárd»§ÇW§
Wed Jul 25, 2007 1:22 am
Forum: -= General =-
Topic: Mergertool for UT2004
Replies: 8
Views: 3562

Mergertool for UT2004

Dang, long time since i posted here :roll:


But i got a question for Wolf. Do you have the time, and is it possible to create a same tool kerilk made for me to create network compatible texture packages for UT2004.


I am planning to port all Unreal textures to UT2004 and prob also to UT3. My main ...
by DìèHárd»§ÇW§
Thu Feb 15, 2007 5:37 pm
Forum: -= News =-
Topic: Can't play anymore....
Replies: 23
Views: 19585

I got a wire mouse now, tossed mine(wireless) in the recyclebin shortly afterwards. I don't mind using one, except that the weight (read batteries) is bothering me too much (hands suck anyway) In addition to that, i wear out the mousefeet too fast, so i bought me 7 cheapo spare mouses(wired).

So i ...
by DìèHárd»§ÇW§
Tue Feb 13, 2007 4:21 pm
Forum: -= The Site =-
Topic: New site url :rockon:
Replies: 13
Views: 11335

So you finally got rid of the

www.BackupTCPFromTheBackupWhileBackingUpTCP.nl domain :P :P


:)
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by DìèHárd»§ÇW§
Tue Feb 13, 2007 4:16 pm
Forum: -= General =-
Topic: Issue
Replies: 6
Views: 3804

I can understand that your pissed off about him not giving credits for your and smartballs work, I know i have been pissed off to the bone in occasions when similar things happened to me :(


But i also agree with Hyper, he does do alot for Unreal at the same time. He did (re)mod stuff so people ...
by DìèHárd»§ÇW§
Tue Feb 13, 2007 3:51 pm
Forum: -= News =-
Topic: Can't play anymore....
Replies: 23
Views: 19585

No idea if it applies here, so its just a remark. A year and a half ago i got stuck (could only turn around) and was unable to move each time i jumped, thinking my game was somehow messed up. Lateron i found out the batteries of the mouse were nearly empty.


My point being, jumping has no relation ...
by DìèHárd»§ÇW§
Thu Dec 14, 2006 2:34 pm
Forum: -= Help =-
Topic: Teamfix 10c mapvote
Replies: 6
Views: 4163

Advanced Options -> UTeamFix -> UTeam Game Modes -> DM Unreal Enhancements -> Mapvoting -> bEnabled


Which is something she cannot do :) Since its a rented server from TNN :)


But i reproduced it by creating a server at home, to see what was the difference.

And thinking of that, i wonder if a ...