Search found 7 matches

by Zombie
Tue Jun 14, 2005 8:20 pm
Forum: -= Help =-
Topic: UTeamFix 10 problem
Replies: 13
Views: 7680

Hyper, try using WMutate2's "SearchBaseClassNAME" and "SearchBaseClassByName" to match up with the items you want to change. Those options don't use *IsA* hierarchy class matching compared to the replace method you currently use (SearchBaseClass). That should eliminate any possible repeated cycles ...
by Zombie
Mon May 02, 2005 3:04 am
Forum: -= Help =-
Topic: Using custom master servers (HYPER)
Replies: 20
Views: 11332

Hyper news: April 24, 2005
The server will be down for one or more weeks because of a motherboard failure.

Some capacitors (Electronic parts) of my motherboard are leaking, which causes the system to hang. Therefore the board has to be repaired or replaced, which will take some time.

Sorry for ...
by Zombie
Thu Feb 10, 2005 7:08 pm
Forum: -= News =-
Topic: Unreal-Server Protection -= Nepthys_v1.0 =-
Replies: 6
Views: 9092

The map change issues are being worked on among other things from what I've been told. I've also mailed my own findings and issues about Nephthys to the authors so hopefully they are taking in my feedback well.


-Zombie
by Zombie
Wed Feb 09, 2005 11:28 am
Forum: -= General =-
Topic: Fun
Replies: 18
Views: 9308

I actually think Wolf got it right, at least from the file names I have on disk. :lol: Doesn't seem like many can adapt to using that name all the time. I just started calling it "npt" or "NPT" for short because that's the command name used in-game. :)


-Zombie
by Zombie
Wed Feb 09, 2005 10:35 am
Forum: -= Help =-
Topic: Strange thing happened to my controls t'other day...
Replies: 6
Views: 4637

Some mods I know of will write new subclass entries (mod config'ed to write to them) into the INI files or write to unused obsolete config variables. I consider both of those acceptable practices IMO as long as none of it alters a normal-use configured client variable with the exception of ...
by Zombie
Mon Feb 07, 2005 10:48 pm
Forum: -= Help =-
Topic: Wandering ports
Replies: 2
Views: 3107

I posted my thoughts about it on the HyperCoop forum as well.
http://www.unrealdestination.com/clients/hyper/phpBB2/viewtopic.php?t=248&start=15

Basicaly, make sure to also set the INI port entry rather than only using the command-line to specify the port. The CC server must be defaulting back to ...
by Zombie
Mon Aug 09, 2004 5:31 pm
Forum: -= News =-
Topic: UTeamFix 9E public release
Replies: 72
Views: 53061


Hehehe the next UTeamFix will be a "Coop"-type build ROFL :-D There are highly specialised mods for Coop and I don't intend to start competing there. By "Coop" I mean something else but coop people will enjoy it :)

I'd be interested in hearing what you have planned for coop support. :wink: New ...