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DmAquador (t3d)
Posted: Fri Apr 22, 2005 2:00 pm
by Kobra
this map is builded with 226 but it should work if someone import the file into a 224 editor and rebuild it.
then it should runs on all versions i think
would be nice if someone could rebuild it and send the unr. file here again :O
Posted: Fri Apr 22, 2005 3:35 pm
by Xavious
or a 225 editor.
but not me. cant be bothered.
edit/
hmm i seem to be unable to import it...just becomes a square sheet thing like 256*256...
btw, is it an actual map? why not just release the .unr?
Posted: Fri Apr 22, 2005 3:59 pm
by Kobra
couse i thought that nobody could run the map if i send the .unr file...
dont forget that i build it with 226.
Posted: Fri Apr 22, 2005 4:24 pm
by Taz
well...
Posted: Fri Apr 22, 2005 4:30 pm
by Xavious
its only gold users who wouldnt be able to use it...i think...maybe not...
some questions:
how do you get to the belt and asmd?
whats with all the nalis and mantas and stuff you can see in the editor?
whats with all the dead ends?
Posted: Fri Apr 22, 2005 4:33 pm
by Kobra
thats what krull also said... only gold and return to napali users got probs to run the map...
i already tested it with tranq and he couldnt open the map i builded with 226.
but maybe he also use gold
oh.. and thank you for rebuild taz

Posted: Fri Apr 22, 2005 7:07 pm
by Kobra
taz.. the map you send is useless
you channged to much...delete it you punk :/
Posted: Fri Apr 22, 2005 7:08 pm
by Taz
i never keep maps u make

Posted: Fri Apr 22, 2005 8:59 pm
by Xavious
furi, just upload the 226 V.
Posted: Sat Apr 23, 2005 8:21 am
by Kobra
ok but tranq tried to put this map on his server yesterday and it didnt work
EDIT: this should be converted now if i did it right
Posted: Sat Apr 23, 2005 8:26 am
by Kobra
hmm.. i just received a interesting mail from tranq with this link
http://www.newunreal.com/nunew/download ... le&id=1009
Posted: Sat Apr 23, 2005 8:51 am
by Taz
ah newunreal they have servers again ? :p
is alex still alive? :l
Posted: Sat Apr 23, 2005 10:17 am
by }TCP{Wolf
converted it... using a HEX editor... just in case you still want it...

Posted: Sat Apr 23, 2005 10:46 am
by Kobra
whoa nice eh! ... thank you

Posted: Sat Apr 23, 2005 11:01 am
by Xavious
It is very nice.
a few things tho:
you may notice that in software rendering mode, there isa rendering bug with the tansparent water. There is a way to fix this though. Instead of just using the 'water' premade brush, make the sheet out of 2 layers:
___________________________________ <--this layer is a regular zone portal
___________________________________<--This layer is a transparent window.
Make the two layers 1 unit apart, so that the physics stay the same as regular water. It doesnt matter about which is above and which is below.
It may seem tedious, but fixing little things like this really adds to the overall quality of the map.
A word about textures:
Some of the textures seem out of place (especially down the bottom with the 200). This usually happens if a side of a brush looks like it belongs to part of another brush, and yet has a different texture (e.g. the 3 little alcove things in the sides). basically, im saying better texture choice would have been a big addition.
A word about light sources:
I would understand that the light comes from the water? like the water is glowing? because i could see no lanterns or torchflames or anything. If this is the case, you might have wanted to set the lights to a certain effect to make them look like water. and set them to a hue of 150 (blue)
Thats about it i think. I'll write a proper review on monday.