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Travincal

Posted: Fri Jan 14, 2005 10:50 pm
by }TCP{Wolf
Damn forgot to post this:

Krull figured what the problem was, and I created a third bug-fixed build of it.

http://www.oldunreal.com/kdstcpmaps/T/D ... cal_v3.zip

Posted: Fri Jan 14, 2005 11:33 pm
by Xavious
what was the problem, if i may ask?

Posted: Sat Jan 15, 2005 5:06 pm
by }TCP{Wolf
Bot paths had been added and not all of them were "defined". That caused the bot-ai to freeze and crash the server when they tried to maneuver in the new areas.

Posted: Sat Jan 15, 2005 5:30 pm
by Xavious
ow right i think i did that with my furious map the firsttime round. o well...