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Attachment test

Posted: Mon Dec 27, 2004 6:32 pm
by }TCP{Carnage
Lets see if it's better now :D

Posted: Mon Dec 27, 2004 6:34 pm
by }TCP{Carnage
Bah still adds it twice ?:/

Posted: Mon Dec 27, 2004 6:56 pm
by }TCP{Carnage
Whhoooah fixed :D :D

Posted: Mon Dec 27, 2004 9:15 pm
by Xavious
spam....terrible...

Posted: Mon Dec 27, 2004 10:03 pm
by }TCP{Carnage
Also a nice and retarded place to post ure new map :shock:

Why don't u just make a new topic in general and post it there ....

Posted: Mon Dec 27, 2004 10:06 pm
by Xavious
cause its not finished. therefore i am filling up your server with a file, basically the same as making 100 posts.

Posted: Tue Dec 28, 2004 2:14 am
by }TCP{aLICe
:P

Posted: Tue Dec 28, 2004 2:17 am
by }TCP{aLICe
:lol: Attachements are in reverse order. :lol:
Attachements being urls (like: http://ble.ble.ble/somthing.zip) doesn't work.

Posted: Tue Dec 28, 2004 3:05 am
by }TCP{Carnage
I think they get sorted on name now .. not sure i'll look at it l8rs :)

Not all that important anyways :lol:

Posted: Tue Dec 28, 2004 3:06 am
by }TCP{Carnage
K was a jiffy ... should be ok now :)

Posted: Fri Dec 31, 2004 3:13 am
by Pitbull
Xavious wrote:spam....terrible...
@ Xavious
http://www.oldunreal.com/cgi-bin/yabb/Y ... 1101071634

Posted: Fri Dec 31, 2004 2:07 pm
by Xavious
lol cheers m8...sorry i dont check it very often, there never anything happening.