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Dm-RadikusUT2k4 Work in Progress *Update*

Posted: Mon Nov 22, 2010 11:09 pm
by K.r.u.l.l.0.r
Hi there,


I started to build a DmRadikus conversation for UT 2k4

This is a very early version of this map, just enjoy

Here are some screenshots :)


http://img528.imageshack.us/i/radikus01.jpg
http://img833.imageshack.us/i/radikus02.jpg/
http://img517.imageshack.us/i/radikus03.jpg/
http://img200.imageshack.us/i/radikus04.jpg/

Posted: Tue Nov 23, 2010 12:42 am
by Taz
Holy crap, that looks awesome man!! Good old Radikus

Posted: Tue Nov 23, 2010 9:23 am
by }TCP{Coco
Looks nice indeed. Never seen the original though...

Posted: Tue Nov 23, 2010 10:30 am
by menace
looks nice at the last screen there is a brigde can u make that watter heath watter :P

Posted: Tue Nov 23, 2010 10:45 am
by }TCP{Cloud
So far so good man...can't wait to play it.. ^^

Posted: Tue Nov 23, 2010 11:23 am
by }TCP{Trønec.
Looks awesome! =D

Posted: Tue Nov 23, 2010 8:02 pm
by JJ-9
}TCP{Cloud wrote:So far so good man...can't wait to play it.. ^^
oink me2

Posted: Tue Nov 23, 2010 8:40 pm
by }TCP{Carnage
Sweet :D :rockon:

Posted: Thu Dec 02, 2010 1:30 pm
by K.r.u.l.l.0.r
mh, it seems that the Unreal Engine 2 can't handle correctly with the WarpZones because.. you can shoot through the Zones, that works very well but you can't look through the Zone Portals .. :/

BUT if you use the Render-mode 1 in game and look into a WarpZone the polygons of the other side are visible :( and the fps drops down as well :D hehe

So I think I will use Teleporters in combination with WarpZones :) and project the other side with a Cubemap


... nevermind :D ...

Here are three new screenshots :)


Outdoor Area

An Indoor Area

The way to the top of the Outdoor Area

Posted: Thu Dec 02, 2010 2:18 pm
by menace
looks nice

Posted: Thu Dec 02, 2010 4:35 pm
by }TCP{Predator
wow!!!!!!!!!!!!!

Posted: Thu Dec 02, 2010 6:51 pm
by }TCP{Coco
I hope you'll consider the size (scale) of the map since you can jump higher/further in UT2004. ;-)

Posted: Thu Dec 02, 2010 7:23 pm
by K.r.u.l.l.0.r
}TCP{Coco wrote:I hope you'll consider the size (scale) of the map since you can jump higher/further in UT2004. ;-)

I scaled this map already.
It is 25% taller then the original

If you make the double jump you won't hit the ceiling.
and the double dodge need to be tested by playing this map

But I thinks its already ok

I only have to rebuild three more rooms, placing the inventory and pathnodes, that may keep 2 weeks I think.


greetz

Posted: Thu Dec 02, 2010 10:28 pm
by }TCP{Trønec.
Wow Krullor, it really looks amazing!
Can't wait to play this map. =D

Posted: Tue Dec 21, 2010 8:34 am
by Mupp3t
not a map for me though.. all the pink/purple.. wont see a thing :D