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DM-AnataWa-SE-Beta2
Posted: Sun Jun 27, 2010 1:27 pm
by rejecht
This is beta 2 of the second edition of DM-AnataWa.
It looks completely different, and hopefully plays a lot better now.
+ No more exploding sphere to ruin or make your day.
+ No more healing pool.
+ Liquid, boiling, hot, knee deep gold to get killed in.
+ Opened up the map a lot more.
Download
Screen Shots
Main Hall
Sphere Hall
Zozo Hall
Main Hall (Facing Gold Statue)
Main Hall (Low Glass Floor)
Sphere Hall (a new connection)
Main Hall (Behind Gold Statue/Four Pillars)

Posted: Mon Jun 28, 2010 11:23 am
by }TCP{Coco
Looks very nice! Especially the liquid gold is cool.

I'll add it to FH#4 to see how it plays...
Posted: Mon Jun 28, 2010 12:28 pm
by partydevil
looks good, to bad i will never play it
Posted: Mon Jun 28, 2010 5:39 pm
by rejecht
Thanks for the support.

Saw it was added on SFM, but everyone was out in the sun or something.
@pd: Thanks, however, I have no idea what you're on about.

Posted: Mon Jun 28, 2010 5:53 pm
by partydevil
will be only on #4 and in offline it's probably boring
is it on any other server?
Posted: Sat Jul 03, 2010 5:16 am
by }TCP{Snowbird
}TCP{partydevil wrote:will be only on #4 and in offline it's probably boring
is it on any other server?
Put some bots in, PD, and I bet you would still have fun offline.
Posted: Sat Jul 03, 2010 11:37 am
by partydevil
}TCP{Snowbird wrote:
Put some bots in, PD, and I bet you would still have fun offline.
not realy
Posted: Mon Jul 05, 2010 4:47 pm
by aximon
Ah, there’s the liquid gold everyone was talking about yesterday. I kept looking for it but never found it. On “low details†it just looked like a (glittering) swamp

Posted: Mon Jul 05, 2010 5:38 pm
by rejecht
oh.. I simulated Low World Detail and Lowest Texture Detail without such issues.
Do you have a screen shot?
My guess is that the gold texture shader is not supported on your system, in the way I use it, and since it doesn't come with a fallback material, it might just render nothing at all. I'll at least add a fallback material for it, so it should render. Thanks!
@rams: The issue you mentioned with the JumpPad--it's a common bug in UT2k4. For instance, if you're thrown up in the air from a jump pad and touch the wall, you might stop and fall straight down again. I can only try to avoid the problem as best I can by adjusting the arc in which a player is sent flying, but as long as you hit the wall at some point, it will make the ascent abrubt. It's the same in CampGrounds, for instance--but the jump is not as long, so less likely to bump into the wall.
Posted: Mon Jul 05, 2010 6:53 pm
by }TCP{Ramses
Yes I know m8, I crash in Campgrounds also
It wasn't an issue or a complaint by the way, I just mentioned it in passing as an observation/warning to my teamies

It was the first time that I played the new version and I thought the map played very well

Posted: Mon Jul 05, 2010 7:00 pm
by aximon
Posted: Tue Jul 06, 2010 12:20 am
by Wigglebottom
hahaha , a glittering swamp *wiggle* i gotta remember that one if i ever play a tabletop rpg again. thats where my hometown will be.