They all float! (Mutator)
Posted: Mon Jan 18, 2010 12:12 am
Hi,
I did a UT2004 mutator which allows players to glide through the air at the expense of adrenaline (as if the game didn't have enough crazy moves.
)
- While the player is falling, the player can choose to hold down the crouching/ducking button to fall at a slower rate. The cost is two (2) units of adrenaline per second from the moment the crouching/ducking button is pressed, it's only usable while the player is falling, and the effect stops immediately when the button is released or the energy source is depleted.
Usage:
1. Obviously, players can use this ability to save themselves from the impact of a great fall, and in effect sacrifice some adrenaline instead.
2. If a player dodges off a wall, or a floor before the edge of some fall, and then uses this ability when starting to fall, the player can cover a notable distance, with ninja silence.
Basically, the ability this mutator gives the player is completely transparent to existing game controls, because the crouching/ducking key had no previous function for players that were falling. You wouldn't know it was available unless someone told you to use that button while falling.
- It's 100 % under player control. They player decides whether to use it to survive a great fall at the expense of adrenaline, for instance.
- The player has a natural amount of control while falling, so if you fall long enough, you can basically glide around a corner.
The next version should have a user configurable power source:
1) an infinite power source,
2) adrenaline as a power source,
3) regenerative power source, like the shield gun has.
Choices 1 and 2 are in the code, but I haven't made the GUI yet, so it's not user selectable.
Details:
http://sites.google.com/site/rejecht/muttheyallfloat
Download:
http://gethome.no/aremond/MutTheyAllFloatv0_9.zip
Any comments/feedback welcome!
I did a UT2004 mutator which allows players to glide through the air at the expense of adrenaline (as if the game didn't have enough crazy moves.
- While the player is falling, the player can choose to hold down the crouching/ducking button to fall at a slower rate. The cost is two (2) units of adrenaline per second from the moment the crouching/ducking button is pressed, it's only usable while the player is falling, and the effect stops immediately when the button is released or the energy source is depleted.
Usage:
1. Obviously, players can use this ability to save themselves from the impact of a great fall, and in effect sacrifice some adrenaline instead.
2. If a player dodges off a wall, or a floor before the edge of some fall, and then uses this ability when starting to fall, the player can cover a notable distance, with ninja silence.
Basically, the ability this mutator gives the player is completely transparent to existing game controls, because the crouching/ducking key had no previous function for players that were falling. You wouldn't know it was available unless someone told you to use that button while falling.
- It's 100 % under player control. They player decides whether to use it to survive a great fall at the expense of adrenaline, for instance.
- The player has a natural amount of control while falling, so if you fall long enough, you can basically glide around a corner.
The next version should have a user configurable power source:
1) an infinite power source,
2) adrenaline as a power source,
3) regenerative power source, like the shield gun has.
Choices 1 and 2 are in the code, but I haven't made the GUI yet, so it's not user selectable.
Details:
http://sites.google.com/site/rejecht/muttheyallfloat
Download:
http://gethome.no/aremond/MutTheyAllFloatv0_9.zip
Any comments/feedback welcome!