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Deck17_5thFloor
Posted: Tue Feb 03, 2009 7:57 pm
by }TCP{Snowbird
OK, I am done with it. The lighting is not really all that great, but it works. I have placed the weapons the way they were in the original. On the top, I placed a super health and a super armor. I have done the rooms almost exact to the original. The deco and the textures are a bit different.
I played with bots, and they seem to use the map well. As long as there is some one to push them a bit. :/ I did not do much with the paths, because I think it runs OK as is.
This map, as it is, is a combination of the 2 deck 17's. It is a bit larger then some of the maps out there, and it may cause some lag here and there. I have done what I could, to prevent this problem, but it may still happen.
The lift, is a bit of an experiment. I made it move in 4 levels, instead of 3. If you notice, it goes down a little in the first room. This is on purpose.
I hope you guys enjoy it, and if there are any MAJOR complaints, or any feedback, I would really enjoy hereing from you. Frank
Download.
Posted: Tue Feb 03, 2009 8:28 pm
by Apollo
TY.
Posted: Wed Feb 04, 2009 6:28 am
by }TCP{Snowbird
No problem man. I am having fun with it, but it is very complicated. There is allot of things going on in the map, and it is hard to place a brush.
Posted: Wed Feb 04, 2009 7:38 pm
by }TCP{Cloud
Woohoo, will sure check it out later, keep up the brilliant work m8, and thank u.

Posted: Wed Feb 04, 2009 8:18 pm
by }TCP{Ramses
Cee spent 6 months to a year living on this map, by the end he couldn't move for all of the spent rifle cartridges that had accumulated around him

Posted: Thu Feb 05, 2009 7:06 am
by }TCP{Snowbird
Hey everyone. This is done, and finished. Mr. Admins, with servers ready to try a new/old look. I know this may be a bit bare and ugly at the top, but would someone give this a try on their server?
Posted: Sat Feb 14, 2009 5:30 pm
by }TCP{Snowbird
:poke:

:poke:

:poke:
Is anyone out there?
I hope I did not do this just for fun.
Posted: Sun Feb 15, 2009 12:29 pm
by }TCP{Carnage
Will add it to the tam #1 and the freon madness now m8

Posted: Sun Feb 15, 2009 1:05 pm
by Wigglebottom
i'll to check it out on the in the maddness tonight ^^
looking forward to it *Wiggle*
Posted: Sun Feb 15, 2009 9:05 pm
by partydevil
ive seen wiggle playing on it
and this map is rly great as big ass version of deck17
rly funny to see your actualy most safe when your on the bottom tho xD
Posted: Sun Feb 15, 2009 11:55 pm
by }TCP{Coco
Hi!
Yes, I also played it today and it's really cool! Great work, good ideas. Will add it to #4 as well.
Coco.
Posted: Mon Feb 16, 2009 7:59 am
by }TCP{Snowbird

Thanks guys for the flowers.
Posted: Mon Feb 16, 2009 9:46 am
by Apollo
Well I didnt even play it and it was fun.
Great idea man, keep it up.
Posted: Mon Feb 16, 2009 6:31 pm
by Wigglebottom
hehehe ^^ was fun to play tough i could only play it for a little wile *wiggle*
first thing i tought it , hey whats that teleport doing on this brige ?*Wiggle*?
then when i stepped in/on it i flew up XP seemed it was a jumppad.
Posted: Mon Feb 16, 2009 7:43 pm
by }TCP{Snowbird
Yeah, they were original to the original map. The jumps were always there, but were lite in red, and the red was "projected" on the ramp. But with the lighting in the new map, from the lava below, I could not get a light in there bight enough. So I decided on the teleporter bubble. If you want, and have better ideas, take the chalenge, and add some stuff to it. I left it empty, and it could use a bit of a touch-up. Frank