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Funhouse #1 is back .. Unreal 1 TAM moved port :!:
Posted: Sat Jan 24, 2009 4:22 pm
by }TCP{Carnage
It is now running Unreal 1 with TAM

that brings the server count to 7

:)
Should be good fun .. go and give it a go
Unreal 1 TAM server @ 82.94.203.162:9118
Cheers
Car...
Posted: Sat Jan 24, 2009 4:49 pm
by }TCP{Snowbird
No more UT TAM 32 player?
Oh man, OK, I will go back and start playing Unreal then.
Posted: Sat Jan 24, 2009 5:31 pm
by }TCP{Cloud
}TCP{Snowbird wrote:
No more UT TAM 32 player?
Oh man, OK, I will go back and start playing Unreal then.
Funhouse 1 was the 12 player Tam/Freon server.
The ONS server is the Freon madness 32 P server.
I will check it out tonight, good idea.

Posted: Sun Jan 25, 2009 8:32 pm
by }TCP{Cloud
Ok I played on it last night great mutator so far, keep it up!

But a few things need to be added/changed/fixed..imo.
- Make it not total 10 rounds per game, but the first team with 10 rounds wins
- Make players health go drain when the time is over, not instant round over
- Disable spectating the enemy while death
- Add Powerups
- Get rid of the bots when there arent much players, since they dont do much without pickups in the map.
- Add spawnpoints for 2 sides of the map, so Red and Blue dont spawn next to eich other.
I'm sure u knew most of them already Wolfy, but just wanted to show what annoys me to death.
Posted: Mon Jan 26, 2009 6:48 pm
by }TCP{Snowbird
}TCP{Cheshire wrote:}TCP{Snowbird wrote:
No more UT TAM 32 player?
Oh man, OK, I will go back and start playing Unreal then.
Funhouse 1 was the 12 player Tam/Freon server.
The ONS server is the Freon madness 32 P server.
I will check it out tonight, good idea.

OMG
U r right. And I am out of touch.
I tried to get in last night, while Krabbel was here, but it took forever to download. I will try again tomorrow.
If needed, I can still use the editor in unreal.

Frank
Posted: Fri Jan 30, 2009 9:43 am
by }TCP{Wolf
}TCP{Cheshire wrote:Ok I played on it last night great mutator so far, keep it up!

But a few things need to be added/changed/fixed..imo.
- Make it not total 10 rounds per game, but the first team with 10 rounds wins
- Make players health go drain when the time is over, not instant round over
- Disable spectating the enemy while death
- Add Powerups
- Get rid of the bots when there arent much players, since they dont do much without pickups in the map.
- Add spawnpoints for 2 sides of the map, so Red and Blue dont spawn next to eich other.
I'm sure u knew most of them already Wolfy, but just wanted to show what annoys me to death.
Yup, most is known (as posted in the news thread).
The bot stuff is server configuration, but bots DO work nicely in TAM on maps that are bot - pathed. I added fake pickups that make them run around, which are only visible to bots though.
The spawnpoint issue may be tricky. I have an idea how that could be done dynamically but not sure yet. Something around detecting the 2 most distanced spawn locations and dynamically adding spawn points there (team specific and rotating in team number)...