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ONS-Starcraft
Posted: Fri May 16, 2008 4:54 pm
by Sergeant_Rommel
Hi guys!
made another map for onslaught!
its a little gray, but built of primitive forms ->less problemss with FPS
I think i now got powernodes etc., not like my first map

If not, let me know before putting it on the server to avoid aggressiong
http://www.uploadbigfiles.net/download. ... rCraft.zip
Posted: Fri May 16, 2008 5:02 pm
by }TCP{FeaR^
Nice
I'm not an ONS-player at all and I've never seen an ONS map in space.
Looks nice to me ^^... might even try this one when it gets on the server
Posted: Fri May 16, 2008 5:20 pm
by }TCP{Carnage
I shall wait putting it on then untill some peeps try it out

Posted: Fri May 16, 2008 5:42 pm
by }TCP{Wolf
Oh geez so THIS is what a German UT2k4 looks like lol

Posted: Fri May 16, 2008 5:42 pm
by }TCP{Wolf
... but cool map idea

Posted: Fri May 16, 2008 6:17 pm
by Centurio
hi sergant
looks interesting indeed would like to tryit

Posted: Fri May 16, 2008 6:18 pm
by Centurio
hehe i just noticed i am an old bugger!!!
Posted: Fri May 16, 2008 6:40 pm
by }TCP{Coco
Hi!
I just gave it a quick try. The map looks nice and is quite big (good for many players).
What I personally don't like about it is that there are tons of tanks in the map. Must be like 3 at each node. Even at the core, you start with a levi and 4 tanks! I'm pretty sure it will quickly get frustrating to play this map, but maybe I'm wrong.
Concerning fps: The map didn't perform very well here. I just played it locally against bots and got around 15 fps only. Usually, I just have such problems when playing online. I guess the map will be unplayable for me on the server.
Ah, and another thing I noticed is that bots don't work in this map. So playing with less than 6 players will be a problem.
Coco.
Posted: Sat May 17, 2008 4:42 am
by }TCP{Snowbird
Looks like a nice map, and I agree with Wolf, nice idea. Throw some road and path nodes in and the bots will respond nicely. I have not looked at it yet, but will definatly try in the near future.
Posted: Sat May 17, 2008 8:53 am
by Charly
Hi,
looks very nice, hope i can give it a try on the server.
OT: Didn't know that Cent is such an old guy

Posted: Sat May 17, 2008 4:02 pm
by Sergeant_Rommel
@ coco:
maybe u're right- 2 many tanks, but i think putting flying vehicles in would ruin the gameply. well, maybe 1 cicada on each side would b cool
actuaaly i wanted build a tankmap, and i just h8 raptors when i drive a tank
@ bird:
i built some road nodes but it seems to be not enough..
the lack of fps is caused by custom statics's ->will del some of them.
so i think i turn on the ued

Posted: Sat May 17, 2008 6:14 pm
by Sergeant_Rommel
Sooo.. ..ready!
-replaced some tanks with other v's
-added a cicada (very nice course u can fly under the map!)
-reduced draw distance (cull dist.) of statics, reduced polycount
-more pathnodes-> bots play better, but still not perfect but.. who cares about bots on 32p server
::
http://www.uploadbigfiles.net/download. ... rCraft.rar
Posted: Sat May 17, 2008 10:26 pm
by Uncouth
Well you guys might care if you don't fill up the server and you want to see how the map does when it's loaded. But who knows, nice looking map btw.
Posted: Sun May 18, 2008 5:51 am
by }TCP{Snowbird
I am downloading it now. I will look at it in more depth.
