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DMGrooveMachine
Posted: Sun Mar 30, 2008 4:25 pm
by }TCP{Snowbird
I am just about finished with this remake. It presented a bit more of a challange than I thought at first. The textures are giving me trouble. The map itself is just about done, and I will try and post it in the next few days. It will need more work after posting, but I would like to get this out as soon as possible. For anyone that is interested in how far I am, I will post it here, and update it here when I have an update.

Posted: Tue Apr 01, 2008 10:29 pm
by }TCP{Carnage
Looking good sofar m8
I will rename it to Groovemachine_beta1 and add it to the Tam server and of course sunday freon

Posted: Wed Apr 02, 2008 2:56 am
by }TCP{Snowbird
Hey, sounds great!!! This way, I can get feedback on what is not right.

Posted: Fri Apr 04, 2008 5:22 pm
by }TCP{Carnage
Heya m8
Played this map on the server last night and i noticed the map is a bit dark at most places
And another thing i noticed that the spawn points seem realy close together ?
Other the that it seems to be fine , size and all looks good and plays well
Overall a bit more color here and there would liven it up a bit
Posted: Fri Apr 04, 2008 6:41 pm
by }TCP{Snowbird
Good point about the spawn points, since there are only 2 in there.

I guess I should add some more. The lighting is a bit tricky. I am trying to use the same setup as the original, but I think unreal lights are a bit different than the UT lights. I will take that in note, and improve on that. I am really busy now, and I hope I can get some time to work on it in the next couple of day. It is only missing about 2 or 3 hours of work.
Posted: Sat Apr 05, 2008 5:16 pm
by }TCP{Carnage
Added 4 /5 more playerstarts
renamed it to beta2
Should be better for sunday madness

Posted: Sat Apr 05, 2008 8:54 pm
by }TCP{Snowbird
OK Great!!! Thanks man. I just got in and have not had much time to do much. I know where most of the problems are now. I will take some time tomorrow and get some of them ironed out.
Posted: Sun Apr 06, 2008 12:15 am
by }TCP{Carnage
Tbh my playerspot adding skills could use some help
Ow and .. the trapdoor does not always seem to work
Sometimes ppl just fall thrue it .. instead of getting fried by the laser thingy
Posted: Sun Apr 06, 2008 6:45 am
by }TCP{Snowbird

OPPS!!! I forgot to add that little feature. I will do that as a first today, when I start the ed up again.