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Remake anyone ? 8)
Posted: Thu Feb 21, 2008 7:19 pm
by }TCP{Carnage
Hint hint
Here's the example

Posted: Thu Feb 21, 2008 9:04 pm
by }TCP{Ramses
Wasn't that the large city map ? There were about 3 similar maps, would be great for a large Freon conflict

Posted: Thu Feb 21, 2008 10:56 pm
by }TCP{Cloud
Yes, thats a classic Unreal map imo.

Would love a remake.

Posted: Thu Feb 21, 2008 11:08 pm
by }TCP{Carnage
i dare to say it NEEDS a remake

Posted: Fri Feb 22, 2008 5:51 am
by }TCP{Snowbird
Downloaded and looking into it.

Posted: Fri Feb 22, 2008 7:56 am
by }TCP{Wolf
MWUHAHAHA I was wondering when this would show up

Posted: Fri Feb 22, 2008 4:09 pm
by }TCP{Carnage
hehe been long overdue
i searched the web for converted version .. but no luck
I found a post of some guy who claimed he did .. no where to be found :/
Posted: Fri Feb 22, 2008 5:35 pm
by }TCP{Snowbird
Then I have to act quick. I am doing it the "cheap" way, and just making the "copy". It will only be one brush, and, like Observatory, I will have to add some things here and there. I had some problems with the Unreal editor, but got them fixed, and have the brush/level there. BUT..... I need input from some of you guys, on the size of it. I have not played this level, so I need to know if the original size would work, or what I think, maybe about 1 1/2 the size to 2 times the size would be better. As I see it, you would almost have to crawl through the hallways and doors. I need this input as fast as possible. (b-4 Carnage finds the other remake, and I am out of work

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Posted: Fri Feb 22, 2008 6:45 pm
by }TCP{Ramses
erm, well from memory, I think that straight conversions that appear on the server tend to be too big in scale rather than too small, of course that might be because the conversion was done at 2x scale or something

Posted: Fri Feb 22, 2008 7:15 pm
by }TCP{Snowbird
I am not sure... we had the issue once, but that is why I am asking. I can not do anything until I know.
Posted: Fri Feb 22, 2008 7:33 pm
by }TCP{Snowbird
I have the level at about one to one conversion. It has only one texture, but I added lights to helpyou see the corners. There are a few player starts, so you could die and restart and come up in another location. Nothing else is done yet, until I know if the size is right. Like I said, this is a 1 to 1 conversion. Also no movers, so if you get stuck, touch your tab button and give a command, like ghost, or fly, and when you are "above" solid ground, click tab again, and type "walk". Let me know if you like it "as-is" or if it should be bigger.

Frank
Posted: Fri Feb 22, 2008 7:47 pm
by }TCP{Cloud
Also a remake of Dm-Ryan would be very cool. (if it aint done yet)

It's that map where u can blow a bridge in to pieces.

Posted: Fri Feb 22, 2008 8:54 pm
by }TCP{Carnage
Just tested it a bit m8
And as it is now it is too small
i think the 1'5 would be better

Posted: Sat Feb 23, 2008 4:43 am
by Kobra
i remember i started to convert this one long time ago but then i stoped and lost the motivation to finish it ^^
i have a version which is scale able frank, i have also added most texture (not original ones) and for my opinion i have chosen the right size..
i can post it here and maybe someone got time to finish this.
Posted: Sat Feb 23, 2008 6:12 am
by }TCP{Snowbird
Yeah, that would be great man. Or, do you have time to finish this?