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Onslaught error
Posted: Sun Sep 30, 2007 12:38 pm
by }TCP{Coco
Hi!
When playing ONS-Maelstrom yesterday, we had a rare error. For some reason, an unlinked node from the red team stayed red and was not attackable by the blue team.

I guess this map maybe has too many nodes for UT2004 to handle them correctly.
Here's a screenshot (see node 10)...
Coco.
Posted: Sun Sep 30, 2007 1:09 pm
by THC_54j0
its no error.. node 10 seems to be connected directly to the core, or to node 22. same for node 14, only it is on blue side.
here's a pitc of a real error, whitch aacured on your server 2 days ago. it was quite funny, all who came to this spot(center node), froze and were unable to take/do damage + almost all players were renamed to "Player". parts of bodies also seem to be missing

Posted: Sun Sep 30, 2007 1:22 pm
by }TCP{Coco
Hi THC!
THC_54j0 wrote:its no error.. node 10 seems to be connected directly to the core, or to node 22. same for node 14, only it is on blue side.
Hmm strange. I will have to check this out.
THC_54j0 wrote:here's a pitc of a real error, whitch aacured on your server 2 days ago. it was quite funny, all who came to this spot(center node), froze and were unable to take/do damage + almost all players were renamed to "Player". parts of bodies also seem to be missing

Yes, this happened due to some admin actions in the background.
As you can see
here, we had a similar situations some months ago already.
Coco.
Posted: Sun Sep 30, 2007 3:19 pm
by }TCP{Marcin.B.BlackT32
ARF blue team was unbeatable on Spiffingrad...haha Russian won xD.
Posted: Sun Sep 30, 2007 7:03 pm
by }TCP{Kerm
Lol hax
