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Onslaught error

Posted: Sun Sep 30, 2007 12:38 pm
by }TCP{Coco
Hi!

When playing ONS-Maelstrom yesterday, we had a rare error. For some reason, an unlinked node from the red team stayed red and was not attackable by the blue team. :-) I guess this map maybe has too many nodes for UT2004 to handle them correctly.

Here's a screenshot (see node 10)...

Coco.

Posted: Sun Sep 30, 2007 1:09 pm
by THC_54j0
its no error.. node 10 seems to be connected directly to the core, or to node 22. same for node 14, only it is on blue side.

here's a pitc of a real error, whitch aacured on your server 2 days ago. it was quite funny, all who came to this spot(center node), froze and were unable to take/do damage + almost all players were renamed to "Player". parts of bodies also seem to be missing :P

Posted: Sun Sep 30, 2007 1:22 pm
by }TCP{Coco
Hi THC!
THC_54j0 wrote:its no error.. node 10 seems to be connected directly to the core, or to node 22. same for node 14, only it is on blue side.
Hmm strange. I will have to check this out. :-)
THC_54j0 wrote:here's a pitc of a real error, whitch aacured on your server 2 days ago. it was quite funny, all who came to this spot(center node), froze and were unable to take/do damage + almost all players were renamed to "Player". parts of bodies also seem to be missing :P
Yes, this happened due to some admin actions in the background. :-)

As you can see here, we had a similar situations some months ago already. :-)

Coco.

Posted: Sun Sep 30, 2007 3:19 pm
by }TCP{Marcin.B.BlackT32
ARF blue team was unbeatable on Spiffingrad...haha Russian won xD.

Posted: Sun Sep 30, 2007 7:03 pm
by }TCP{Kerm
Lol hax :P