Hi Marcin!
As promised, here are my comments to your ONS-Weapon_Outpost_V2.
First of all, I must say that without exception, every change that I noticed from V1 is really positive. Most noticable, the overall look of the map. The fog, the new trees and the higher mountains produce the feeling of real terrain whereas V1 looked more like a computer level. Also, the roof of the central building isn't that flat anymore because of the satellite/radar thing you added. The same counts for the scoop shaped building that you added at the bases. All very positive! Ah, and the music/volume is good now.
I also noticed that you really added some jumppads. This is also an improvement, thank you.

There are two things that I would suggest:
1. The jumppads don't point in the direction where they push you. As I see it, they point vertically towards the sky. That's confusing, because you don't know where you get with them. Did you see the pads in ONS-Echo-103[ECE]-beta3? You can check out what I mean if you see them there.
2. There are two pads in succession in both directions as far as I can see. The second one just pushes you towards the hill where you still have to climb and run quite far to reach the node. Maybe a better target position or a third pad would make more sense.
Apart from this, I would suggest the following:
- The base building that does not contain the core still looks a little plain. You should do something to it, if possible.
- There are unused areas between the two hills that are located between each corner node and the two ones at the sides in the middle. I would add something useful there, because otherwise, no one will ever go there. Maybe, armor or another nice pickup would do well. I hope you know what places I mean. I try to make a sketch for you to check out:
* .. B .. *
--- .... ---
P ........ P
--- .... ---
* ........ *
--- .... ---
P ........ P
--- .... ---
* .. B .. *
Here, B means base, * is a node, --- are hills and P is the unused location where I suggest pickups. Got it? (The dots are just placeholders, because space sequences are compressed in the forum - the picture might not be correct if you use another font)
- I found some errors and made screenshots of them (see attachments).
- As we both experienced yesterday, the rounds we played in your map qere quite fast. We should keep an eye on that, because you might have to do something about it (remember the fence?

). But I'm pretty sure that the players simply aren't used to the map yet. The other team's defense was poor, especially at the core. So let's just see...
Ok, that's it for now. Great work, Marcin!
Coco.