Page 1 of 2
DM-EgyptianJump
Posted: Sun Dec 31, 2006 3:19 am
by }TCP{^AngLoid
Hi chaps
this is my first map useing UT4K ed

Called DM-EgyptianJump
you can download it here
Version -1
http://ukbase.my-place.us/DM-EgyptianJump.zip
Version -2
http://ukbase.my-place.us/DM-EgyptianJumpV2.zip
Also added to our own downloadcenter
Version -2
DM-EgyptianJumpV2 - Update 5-1-2007
please let me know if you find eny bugs. and Carnage could you let me know if It needs modifying to run in TAM .
CHEERS
Posted: Sun Dec 31, 2006 3:51 am
by }TCP{^AngLoid
doh! sorry chaps i forgot to add a file to the zip file
so here it is
http://ukbase.my-place.us/Supports.zip
by the way .USX files go into your "StaticMeshes" folder. you can find this folder in you UT2004 directory

Posted: Sun Dec 31, 2006 10:39 am
by }TCP{Ramses
Ah the master is back at work
Screenshots look great, make me homesick

Posted: Sun Dec 31, 2006 11:30 am
by Kobra
was wondering what took you so long for your first 2k4 map ^^
Posted: Sun Dec 31, 2006 11:40 am
by the_kay
Looks great this map

Posted: Sun Dec 31, 2006 1:00 pm
by }TCP{Marcin.B.BlackT32
Screns are great. It reminds me a unfinished map DM-Egypt of my buddy's brother

.
Posted: Sun Dec 31, 2006 1:05 pm
by }TCP{Carnage
Looks great Ang
I will add it to the server
(ow wanted to add it but there seems to be a package missing)
called : Failed to load 'Supports': Can't find file for package 'Supports'
And as for the TAM part as far as i can tell any map will do for TAM since there are no weapon pickups needed or botpaths for that matter
Cheers
Car..
Posted: Sun Dec 31, 2006 3:32 pm
by }TCP{Coco
Hi Carnage!
Just look at Angloids first post after the screenshots in this thread. He noticed it himself and posted the missing package.
Greetings,
Coco.
Posted: Sun Dec 31, 2006 3:46 pm
by }TCP{Carnage
D0h !! u are right ... silly me

Posted: Sun Dec 31, 2006 8:30 pm
by }TCP{Cloud
Very nice work chappy! Can't wait to try it out!

Posted: Sun Dec 31, 2006 10:16 pm
by }TCP{^AngLoid
cheers all for your kind words

hope you enjoy it, eny feedback on playability is also welcome, also the fps should be ok. i use a 128 nvidia with a 1.8gb cpu and with the ut4k graphics set to holy shit

and it runs fine
thanx again chaps
Happy new year all

Posted: Sun Dec 31, 2006 11:25 pm
by Meledictum
Great looking map, my Rhimazit looks like piece of sheet...

Anyway, good work.

Posted: Mon Jan 01, 2007 11:54 am
by }TCP{Wolf
It looks a bit like an old Unreal map - which is an excellent thing

Posted: Mon Jan 01, 2007 1:12 pm
by SLAPHEAD
Played it for the first time this morning. (3-4am)
Nice map.Pretty.
But just confused the hell out of me.
The jump pads which go up in to tunnels are lame.
Dont always take you to the top,so you fall back down and hurt yourself.
I thought it was just me but when i saw Fear havin the same trouble.
Fear was alittle drunk but I dont think that was the reason.
Abit too much of a snipers map for me.
Posted: Mon Jan 01, 2007 1:28 pm
by }TCP{Snowbird
It looks nice from the screenies. I just got back from the holidays, so I will DL this later, and take a good look at it. As from what Slaphead said, If these are just oneway points, think of useing physics volumns instead. You can set the gravity, and the force of the flow through the air.
