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Dm-Rhimazit
Posted: Sun Dec 24, 2006 6:30 pm
by Meledictum
The download links are broken. I mean, I hope that they are broken. xD
Posted: Mon Dec 25, 2006 10:26 am
by }TCP{Snowbird
Nice job. I am DL now.
Merry Christmas!!!
Posted: Mon Dec 25, 2006 10:31 am
by the_kay
Looks nice

Posted: Mon Dec 25, 2006 3:53 pm
by }TCP{Snowbird
Well I can only say, Excelent work. You really put some detail into this, and the use of colors, although a little bit strong, blend into each other nicely. A profesional map. Great job!!!
Posted: Wed Jan 03, 2007 8:24 pm
by }TCP{Marcin.B.BlackT32
Mele its very good map, but it has too many static meshses. I don't know where exactly but I remeber that it was annoying in corrdors like some filars near the walls for example. Remove them and some new static meshes from the middle of halls. Believe me it will be better. Close Combat was cool so Rhim without so many static meshes wil be 2 times better

. Then it will show its greatness

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Posted: Wed Jan 03, 2007 8:38 pm
by Meledictum
I can't remove the SMs if i don't know wchich ones i should remove - SCREENS NEEDED!

Posted: Wed Jan 03, 2007 10:58 pm
by }TCP{Marcin.B.BlackT32
You should notice it by yourself. Kurwa Mele sam zauważysz to!

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