Page 1 of 2
DM Close Combat
Posted: Sun Aug 27, 2006 4:55 pm
by Meledictum
Hope the download link in our download center is broke.

Posted: Sun Aug 27, 2006 5:19 pm
by Taz
Ah.. looks great from the pics

Posted: Sun Aug 27, 2006 7:40 pm
by }TCP{Cloud
Nicely done Mele, will sure test it soon.
Posted: Sun Aug 27, 2006 7:58 pm
by }TCP{Tranquility
i liked the layout of the map !
you could texuture rooms differently and use more static meshes
the static mesh you made should be set to myLevel so it's in the map.
http://wiki.beyondunreal.com/wiki/MyLevel
looks better as my first map ..

Posted: Sun Aug 27, 2006 9:05 pm
by }TCP{Ramses
Good map, as good as many played regularly out there ... excellent for first map
My only minor critism is that there seemed to be one or two dead ends (no escape route from them) but nothing major

Posted: Sun Aug 27, 2006 9:14 pm
by Meledictum
You mean that area where Double Damage is? Well, i think, that if player is taking DD, he should take some risk.

But yes, i was thinking about connecting that room with RL Bay (where the red lights are.).
Posted: Sun Aug 27, 2006 9:28 pm
by }TCP{Ramses
Um I dont know, I only played it in TAM up to now

Posted: Wed Aug 30, 2006 5:25 pm
by }TCP{Marcin.B.BlackT32
I looked at screens and it looks cool. Im gonna check out map soon.
Dobra robota, Melee

. Im also working over my new ONS map.
Posted: Wed Aug 30, 2006 7:28 pm
by }TCP{Cloud
Nice, any teaser screens u wanna share?

Posted: Thu Aug 31, 2006 8:11 am
by }TCP{Marcin.B.BlackT32
If you ask me, well not yet. I made only 5% of map. LAter I will give.
Posted: Thu Aug 31, 2006 3:25 pm
by }TCP{Snowbird
}TCP{Tränq wrote:i liked the layout of the map !
you could texuture rooms differently and use more static meshes
the static mesh you made should be set to myLevel so it's in the map.
http://wiki.beyondunreal.com/wiki/MyLevel
looks better as my first map ..

Nice catch Tranq, I missed that one about the myLevel. This is a nice level though.
Good to see you back.
Posted: Sun Oct 29, 2006 1:29 pm
by }TCP{Carnage
Been meaning to ask this for a while .. but keep on forgetting
Any change u could change the lifts in this map to jumppads ?
This because the lifts in 2004 are simply quite buggy and don't work half the time u get on them .. or even better leave without u .
i know jumppads aren't 100% either but in my view they will definatly do better then lifts
Cheers
Car..
Posted: Sun Oct 29, 2006 2:25 pm
by Meledictum
}TCP{Carnage wrote:Been meaning to ask this for a while .. but keep on forgetting
Any change u could change the lifts in this map to jumppads ?
This because the lifts in 2004 are simply quite buggy and don't work half the time u get on them .. or even better leave without u .
i know jumppads aren't 100% either but in my view they will definatly do better then lifts
Cheers
Car..
sure, I will do it when i will have some time... now i'm working on ONS crap map (:P). Ouch, and i must find some tutorials in internet about jumppads... ;]
Posted: Sun Oct 29, 2006 2:39 pm
by }TCP{Carnage
I saw it on titan m8
Looks promising
keep up the good work
Posted: Wed Nov 15, 2006 7:49 pm
by Meledictum
[back to topic...]
I just started to make new version of DM-Close Combat. If you have ANY suggestions about gameplay (room too small/too big etc, add corridor there etc.) post it here.