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DM Close Combat

Posted: Sun Aug 27, 2006 4:55 pm
by Meledictum
Hope the download link in our download center is broke. :P

Posted: Sun Aug 27, 2006 5:19 pm
by Taz
Ah.. looks great from the pics :P

Posted: Sun Aug 27, 2006 7:40 pm
by }TCP{Cloud
Nicely done Mele, will sure test it soon.

Posted: Sun Aug 27, 2006 7:58 pm
by }TCP{Tranquility
i liked the layout of the map !

you could texuture rooms differently and use more static meshes
the static mesh you made should be set to myLevel so it's in the map.

http://wiki.beyondunreal.com/wiki/MyLevel


looks better as my first map .. :)

Posted: Sun Aug 27, 2006 9:05 pm
by }TCP{Ramses
Good map, as good as many played regularly out there ... excellent for first map :)

My only minor critism is that there seemed to be one or two dead ends (no escape route from them) but nothing major :)

Posted: Sun Aug 27, 2006 9:14 pm
by Meledictum
You mean that area where Double Damage is? Well, i think, that if player is taking DD, he should take some risk. :P But yes, i was thinking about connecting that room with RL Bay (where the red lights are.).

Posted: Sun Aug 27, 2006 9:28 pm
by }TCP{Ramses
Um I dont know, I only played it in TAM up to now :lol:

Posted: Wed Aug 30, 2006 5:25 pm
by }TCP{Marcin.B.BlackT32
I looked at screens and it looks cool. Im gonna check out map soon.
Dobra robota, Melee ;). Im also working over my new ONS map.

Posted: Wed Aug 30, 2006 7:28 pm
by }TCP{Cloud
Nice, any teaser screens u wanna share? :)

Posted: Thu Aug 31, 2006 8:11 am
by }TCP{Marcin.B.BlackT32
If you ask me, well not yet. I made only 5% of map. LAter I will give.

Posted: Thu Aug 31, 2006 3:25 pm
by }TCP{Snowbird
}TCP{Tränq wrote:i liked the layout of the map !

you could texuture rooms differently and use more static meshes
the static mesh you made should be set to myLevel so it's in the map.

http://wiki.beyondunreal.com/wiki/MyLevel


looks better as my first map .. :)
Nice catch Tranq, I missed that one about the myLevel. This is a nice level though.

Good to see you back.

Posted: Sun Oct 29, 2006 1:29 pm
by }TCP{Carnage
Been meaning to ask this for a while .. but keep on forgetting :)

Any change u could change the lifts in this map to jumppads ?

This because the lifts in 2004 are simply quite buggy and don't work half the time u get on them .. or even better leave without u .

i know jumppads aren't 100% either but in my view they will definatly do better then lifts

Cheers
Car..

Posted: Sun Oct 29, 2006 2:25 pm
by Meledictum
}TCP{Carnage wrote:Been meaning to ask this for a while .. but keep on forgetting :)

Any change u could change the lifts in this map to jumppads ?

This because the lifts in 2004 are simply quite buggy and don't work half the time u get on them .. or even better leave without u .

i know jumppads aren't 100% either but in my view they will definatly do better then lifts

Cheers
Car..
sure, I will do it when i will have some time... now i'm working on ONS crap map (:P). Ouch, and i must find some tutorials in internet about jumppads... ;]

Posted: Sun Oct 29, 2006 2:39 pm
by }TCP{Carnage
I saw it on titan m8
Looks promising :)

keep up the good work

Posted: Wed Nov 15, 2006 7:49 pm
by Meledictum
[back to topic...]
I just started to make new version of DM-Close Combat. If you have ANY suggestions about gameplay (room too small/too big etc, add corridor there etc.) post it here.