I just downloaded ur map, and looked at it through the editor. You are on the right track. It is looking good, and you have allot of fresh new ideas.
It looks like you are learning very fast and that is good. There are some things though.....
I have to aggree with Kobra, (although he also is impatient in getting his levels on line), he has a good point. Slow down alittle bit and take alook at the detail. Detail in a map, can effect the way someone looks at it and feels when he is playing. LIGHTING.... that is a biggy. I noticed you tried to put in lights where they belong, and tried to light them up. It is a good start, but it needs to be better, so that someone looks at your level and says...."WOW, he really knows what he is doing..." and so on.
You really pull out textures that are never used. That is good. But it should match your scene. You used 3 different textures, in one "type" of "building". Try picking a warehouse type of texture and stick with that in the one level of the map, and when you change the level, (go up or down) then change the texture, but be aware that the texture should follow the flow of the map. A rule of thumb, if it looks cool, do not use it. The ceiling in the main room is cool, i liked it, at first, but after "walking" through it, it got annoying.
One more thing about textures, if you are useing modern tex's, do not jump over to the more futureistic (DAMN; my english is getting worse) type of Tex's.
The build of the map is nice. With vehicles, it should be a little bit bigger. That is the problem with "NO SLAP", it is too small.
All in all, you have a very good imagination, and if you keep going, you will be a STAR.
And when Kobra or me or anyone says something about your map, take it in the good way. We are here as friends, and not hiding our thoughts. Kobra did a good job on Soldiers and a few other maps. He also knows what he is doing. Take critisizem from us all and use it. Good job and keep up the good work. Frank