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ONS-MBB-Storage Facility

Posted: Thu Jul 13, 2006 7:00 pm
by }TCP{Marcin.B.BlackT32
Its overall my fourth, in UT2004 third and in ONS my first map- ONS-MBB-Storage Facility. Carnie plz put it on our server, beacause I want to play on my map with you guys :).

Posted: Fri Jul 14, 2006 5:57 am
by Kobra
why you dont spent more time for your maps?
you made like 3 maps in one week lol...

Posted: Fri Jul 14, 2006 7:20 am
by }TCP{Marcin.B.BlackT32
Hehe, right. I just spent whole days on making this, so I make it faster than I thought. Anyway do you have some problem with me? And I didn't make 3 maps in one week.

Posted: Fri Jul 14, 2006 7:57 am
by Kobra
}TCP{Marcin.B.Black wrote:...Anyway do you have some problem with me?
ROFL! no... lol
i just giving you hints couse your maps look like you made them in 3 hours.
i test your map last night and noticed that you made lots of mistakes by building maps too fast ( for example flying boxes, weird textures, flying nodes... )

Posted: Fri Jul 14, 2006 8:37 am
by }TCP{Marcin.B.BlackT32
Well, so Im gonna put SE version with fixed bugs. And map wasn;t for sure made in 3 hours. Its has been made in 3-4 days :P. Tell how you like this map and how good gameplay is.

Posted: Fri Jul 14, 2006 4:21 pm
by }TCP{Snowbird
I just downloaded ur map, and looked at it through the editor. You are on the right track. It is looking good, and you have allot of fresh new ideas.
It looks like you are learning very fast and that is good. There are some things though.....

I have to aggree with Kobra, (although he also is impatient in getting his levels on line), he has a good point. Slow down alittle bit and take alook at the detail. Detail in a map, can effect the way someone looks at it and feels when he is playing. LIGHTING.... that is a biggy. I noticed you tried to put in lights where they belong, and tried to light them up. It is a good start, but it needs to be better, so that someone looks at your level and says...."WOW, he really knows what he is doing..." and so on.

You really pull out textures that are never used. That is good. But it should match your scene. You used 3 different textures, in one "type" of "building". Try picking a warehouse type of texture and stick with that in the one level of the map, and when you change the level, (go up or down) then change the texture, but be aware that the texture should follow the flow of the map. A rule of thumb, if it looks cool, do not use it. The ceiling in the main room is cool, i liked it, at first, but after "walking" through it, it got annoying.
One more thing about textures, if you are useing modern tex's, do not jump over to the more futureistic (DAMN; my english is getting worse) type of Tex's.

The build of the map is nice. With vehicles, it should be a little bit bigger. That is the problem with "NO SLAP", it is too small.

All in all, you have a very good imagination, and if you keep going, you will be a STAR. :D

And when Kobra or me or anyone says something about your map, take it in the good way. We are here as friends, and not hiding our thoughts. Kobra did a good job on Soldiers and a few other maps. He also knows what he is doing. Take critisizem from us all and use it. Good job and keep up the good work. Frank

Posted: Sun Jul 23, 2006 12:42 pm
by }TCP{Marcin.B.BlackT32
OK thanks for hints :). Im back after 1 week afk, because I was in city Lublin up to my grandma, so now Im back :). To the mapping thing: Now I have on my mind some open ONS map and I want to make it a bit longer than my previous. O shit! I have only two days to write texts to Unreal Zone before deadline. Im gonna write them soon :).

Posted: Sun Jul 23, 2006 1:58 pm
by Meledictum
}TCP{Marcin.B.Black wrote:OK thanks for hints :). Im back after 1 week afk, because I was in city Lublin up to my grandma, so now Im back :). To the mapping thing: Now I have on my mind some open ONS map and I want to make it a bit longer than my previous. O shit! I have only two days to write texts to Unreal Zone before deadline. Im gonna write them soon :).
I'v got the same problem - i hope this time mYood won't try to cut off my head. :/
About your map - nice, but there are some bugs (boxes, that don't touch the floor). Also there should be a little more static meshes - the map looks little empty. Yes, i know, that there are SMs, but not enough IMO. ;)