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DM-MBB-Test Lab

Posted: Sat Jul 01, 2006 8:04 am
by }TCP{Marcin.B.BlackT32
I just finished my first map to UT2004 after 4 days of work. What do yuo think about it? Maybe Carnie will add this map to our TDM server? Plz dl it tell what do you think.

Posted: Sat Jul 01, 2006 11:59 am
by Kobra
alright, i just played your map :)
for your first map it is okay, lets see how your next map will look like ^^

Posted: Sat Jul 01, 2006 1:03 pm
by }TCP{Marcin.B.BlackT32
OK thx. Im planning to make some Onslaught maps. Anyway I added "story" to my map right with UT2004 "reality". Full name of Test Lab is Agility Testing Labolatory 1 and it was used by Axon Corporation to learn Juggernauts best agility as they can. Now Liandri Corporations bought it and used as a Tournament arena for DeathMatch.

Now you know, that I have fantasy :).

Anyway say what do you think about graphic of map.

Posted: Sat Jul 01, 2006 1:47 pm
by Kobra
yes nice story ^^
the problem at your map is that everything looks like a quader, that makes the map look like a big box.
but i like the wall static meshes you chose :)

Posted: Sat Jul 01, 2006 6:21 pm
by }TCP{Marcin.B.BlackT32
Thx mate. You saw this story on description of map, if you looked at it. To your comment: You're right, map looks like the big box. Just when I was making I didn't noticed, that im using cubes only :). Kobra tell me:
Is bots playing is correct on this map?

Posted: Sat Jul 01, 2006 6:47 pm
by }TCP{Snowbird
Well you have the bot system set up, but there are allot of problems in your map. You have become familiar with the editor now try to be a little more acurate with lining up your actors, static meshes and building brushes. if they do not want to align correctly, you can turn the grid size down to get them alittle closer to each other.

When I "rebuilt all" the level, the editor found a few mistakes that you should pay attention to. You have floating weapon bases and some in the floor. Your lift centers and exits do not have labels in them for the bots to use, so they will avoid useing the lifts altogether.

All in all, a good start. You have a few fine ideas in there, and it looks like you are on the way to becoming a good designer. Before you make the leap to ONS levels, make a few DM levels first. Kobra made a nice "mouse" ons level, and it came out good. if you need help I am here and can give pointers or help when ever you like. Frank

Posted: Sat Jul 01, 2006 8:19 pm
by }TCP{Marcin.B.BlackT32
OK thanks Frank. Anyway Im planning to make second version of my map and if even I won't don't do that I will be more carefull with creating my next maps. BTW: To your comment about lifts-I learned bots use only two lifts. I don't want learn them use another two lifts, coz these another two lifts lead to my secret rooms and I don't want let bots get in there. Anyway thanks for complement and headsup. Its good to have good buddie like you Frank :) Like you all guys :D.

Posted: Sat Jul 01, 2006 8:21 pm
by }TCP{Snowbird
That is new to me. Bots will use all lifts as far as I know. I have remade the Sinfonia map and they used all lifts and doors. Where did you hear this from. I would like to read it. Thanks. Frank

Posted: Sat Jul 01, 2006 8:49 pm
by }TCP{Ramses
I think me meant that he didn't want to teach the bots how to use two of the four lifts in that specific map. Clever way of restricting them I think :)

It played ok Marcin, some nice frags u got too :wink:

Posted: Sat Jul 01, 2006 9:15 pm
by }TCP{Marcin.B.BlackT32
Thx mate :).

Posted: Sat Jul 01, 2006 10:02 pm
by }TCP{Snowbird
OK sorry, my bad. It is a good way of restricting the bots, but not very practical, when trying to learn how the game will work with real players.

God job anyways. :)

Posted: Sun Jul 02, 2006 10:09 am
by }TCP{Marcin.B.BlackT32
Well thx again :). BUt im not sure, that its god job, but good job maybe :).

Posted: Sun Jul 02, 2006 10:22 am
by }TCP{Snowbird
:oops:

:lol:

HEHE!!

Caught me mising my letters.

Keep up the good work man.

Posted: Sun Jul 02, 2006 10:33 am
by the_kay
I've tested the map....

Nice, hope to see more maps from you...:)

Posted: Sun Jul 02, 2006 10:44 am
by }TCP{Marcin.B.BlackT32
I will do more maps. Don't worry ;). Making maps is a cool thing and good art school :) I will make few DM maps on start just like Frank said, then I will try to create with ONS, and then some CTF, BR o AS and even more :D.