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ZZCats new world
Posted: Sat Apr 29, 2006 2:26 pm
by }TCP{Snowbird
OK I jumped right at it this morning and got a terrain "thrown together". I did not want to do too much, just in case you did not like it. This is not at all the final terrain. Just take a look and tell me if this is what you were talking about yesterday.
Posted: Sat Apr 29, 2006 8:42 pm
by }TCP{ZzCaT
Wow... that comes pretty close to what I imagined... Look at my drawing

Posted: Sat Apr 29, 2006 10:39 pm
by }TCP{Carnage
Don't lie to us kitty ... we can all see ure little girl made that

Posted: Sun Apr 30, 2006 5:28 am
by }TCP{Snowbird
OK. I can get that changed. I have a few more questions. How was the size? I made it at around 60000, because we can always, at this point, shrink it down, with just a mouse click. were the mountains High enough? I have to go to reletives today and will be back tomorrow, I will work on this more tonight.
Posted: Sun Apr 30, 2006 9:28 am
by }TCP{ZzCaT
I thought it was a little bigger than I imagined but it shouldn't be a problem.
I guess it's better like this so please keep it at it's current size.
The hight of the mountains is okay. When you create the mountains please take care that node 2 in the middle can't be seen from either node 1 or node 3. I like the textures you chose very much. This could be somewhere on an asteroid so maybe a rotating skybox would be nice with a picture of earth photoshopped in? And maybe some rotating rocks (other asteroids) ?
And what if we made it a wee bit low gravity, now that would be something else not seen yet in any ONS map I know
That could also go well with the manta lauchers we spoke of.
ZZ
Posted: Sun Apr 30, 2006 11:23 am
by Kobra
nice ideas cat ^^
im not sure but i think if you setup the gravity with the zoneinfo it will also affect for the vehicles. but would be nice if it works indeed

Posted: Mon May 01, 2006 1:26 pm
by }TCP{Snowbird
Hi guys, I just got back in and I did work on it awhile yesterday and today. Low grav would indeed affect the vehicles, but if we keep it to a minimum, it should work out ok. I will try to post it on the last post that I sent it in. Remember, this is VEEERRRRY beta and nothing in it is final. Just some things that I through together and the vehicles are there to test.
Posted: Mon May 01, 2006 2:52 pm
by }TCP{Snowbird
I also aggree about the powernodes 1, 3 and the middle. In the one that you can download above, you can see them. So I curved the water/lava bad so that it goes as in your drawing. I then moved the mountains so that they cover up the nodes. I need to fine tune a few (allot) of things and I should be able to post the results in a couple of hours.
Posted: Mon May 01, 2006 4:24 pm
by }TCP{Carnage
Looks quite promising
Question though .. did u make it on purpose that the tank can not hit the powercore when u are on top of the mountainridge ? .. if so .. nice job

if not i like that feature .. forces peeps to get closer

Posted: Mon May 01, 2006 6:08 pm
by }TCP{Snowbird
Yes, I know that when the tank and another big gun, get on the top... It is over for the core. But, like I said, it is not finished. The core will most likely be in the center, and it will be surounded by a building of some sort. I will leave that to Cat. My job is to get the terrain done. What you saw is not right. You can Attack and snipe from the middle node to either of the other nodes, and vise versa. I changed it already. Cats drawing was nicely designed, and I want to get it so close as possible. Sorry guys, and girl?!?! It may take a couple of days to get the terrain just right. I am working on it.
EDIT: Thank you for the compliment, WHERE YA BEEN CAR?!?!
Posted: Mon May 01, 2006 6:19 pm
by }TCP{Snowbird
OK I quit for tonight. Here is what I have. I will do more tomorrow. But now I nee suggestions on the terrain itself. All other things are there to test only.
Posted: Mon May 01, 2006 6:55 pm
by }TCP{Carnage
DAFrank wrote:Yes, I know that when the tank and another big gun, get on the top... It is over for the core.
Err i meant u can NOT hit the core from the top
And i'm still here

had me lost of stupid things to do last week so was kinda absent

Posted: Mon May 01, 2006 7:28 pm
by Kobra
the map looks good by now,
but i think it would be better if you post the map here when its finished.
[offtopic]
carn has a good taste for girls btw

[/offtopic]
Posted: Tue May 02, 2006 9:45 am
by }TCP{Wolf
I haven't looked at the map at all yet, but if ZZ's drawing is anywhere near the map layout, congrats on the swastika style map! Wolfenstein forever

Posted: Tue May 02, 2006 3:32 pm
by }TCP{Carnage
Hehe that was actualy the first thing that popped into my mind too
