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ONS-Battlefront-Rilez-ECE

Posted: Sat Feb 11, 2006 2:31 pm
by }TCP{Carnage
Update 04-07-2006
Made the things in front of the bunkers a little higher to prevent the tanks and so on getting in there .. will see after a bit if i suceeded :8

Kee the version sofar :D like running on the : }TCP{ Funhouse !!

ONS-Battlefront-Rilez-ECE

Posted: Sat Feb 11, 2006 10:22 pm
by }TCP{Snowbird
Any word yet?

Frank

Posted: Thu Feb 23, 2006 8:20 pm
by }TCP{Carnage
Little update on this
I got a mail back from the guy
Carnage



Yup, I created the map. Sure, go for it.



Vr-

Chris








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From: }TCP{Carnage [mailto:tcpcarnage@hotmail.com]
Sent: Saturday, February 11, 2006 8:24 AM
To: syntex@tek-force.net
Subject: ONS-Battlefront-Rilez098



I have been googeling a bit searching for a way to contact the creator of this UT2004 Onslaught map .



I was just wondering if u where the one who made it ?

Because we are planning to make some small changes to it and i wanted to ask if that was ok.



Cheers

So basicly we are allowed to do whatever we like with it :D

Posted: Fri Feb 24, 2006 6:57 am
by }TCP{Snowbird
Great, but I am not sure if I would change aynthing in it. It plays nice the way it is. Or do you have something in mind?

Is there a download site for this somewhere? I gtried to extract it from my cache, but it just crashes my editor. LOL

Frank

Posted: Fri Feb 24, 2006 3:04 pm
by }TCP{Carnage
there should be a link on our site for the original Battlefront map .. the ece version zz made is not downloadable

Posted: Fri Feb 24, 2006 8:16 pm
by }TCP{ZzCaT
Guess it's a good thing that Frank didn't notice the map we're playing is not the original one :)

ZZ

Posted: Sat Feb 25, 2006 7:08 am
by }TCP{Snowbird
Well I did see that you had placed an artillerie piece in, but other than that I could not tell the difference. What has changed? LOL

And I did download the level, thx Car

Posted: Sat Feb 25, 2006 7:53 am
by }TCP{ZzCaT
DAFrank wrote:Well I did see that you had placed an artillerie piece in, but other than that I could not tell the difference. What has changed? LOL

And I did download the level, thx Car
Nothing much. Any addition of extra terrain would demote the map. Carnage and I thought it would be fun to add some artillery. I also wanted to add a Cecida, Cantina, Encillada or wtf ever that flying thing is called but Carnie didn't like that.

ZZ

Posted: Sat Feb 25, 2006 11:14 am
by }TCP{Snowbird
Not sure what vehicle you mean but I think he was right. The Arti piece was perfect, but more flying objects?!? I think that Battlefield is too small for more.

Posted: Sat Feb 25, 2006 12:10 pm
by }TCP{Carnage
Well tha main reason for not having them in there was that i thought it would be even more annoying
Since there are only a few weaponlockers that actualy hold the Avril rockets
And with more flying things it would be basicly impossible to hold a node for long .

And i also didn't think it would fit the theme of the map .. as where the SPMA would fit perfectly with the battlefront terrain :D

At least that was my reasoning 8)

Posted: Sat Feb 25, 2006 12:30 pm
by }TCP{Snowbird
Yeah :D That'S what I meant :D

Yeah Yeah Yeah

That's it.

spma camera bug

Posted: Thu Mar 23, 2006 11:20 pm
by 8472
there seems to be an spma camera bug in the map, lotsa noise and low fps:

Posted: Fri Mar 24, 2006 6:37 am
by }TCP{Carnage
Yeah we noticed that too

I don't know if that's either the map or the spma .. but it would be a good idea to take a looksie at it :)

Cheers m8

Posted: Fri Mar 24, 2006 3:04 pm
by Kobra
i think it happens when you destroy the spma while the cam is in use.

Posted: Fri Mar 24, 2006 9:44 pm
by 8472
heh, before posting i was sure i remembered reading a possible fix on titan a long time ago. Can't find it anymore, must have confused it with something else :?
Apparently the spma-camera-code is buggy, seems it can occur on many maps..