Page 5 of 5

Posted: Sat Jul 08, 2006 6:42 pm
by the_kay
I like the new ToySoldiers map! :)

It is darker, the first version was so bright and too colorful. This version is really better.

And as there are only small holes in the door, it is more difficult to fly through them.....:)

Good Work!

Posted: Sat Jul 08, 2006 11:39 pm
by Kobra
thx m8 :)
yes the small cracks.. its just big enough to come through it with the leviathan ^^

Posted: Sun Jul 09, 2006 12:52 am
by }TCP{Ramses
Looks real nice Kobra :D

Just 1 thing on my set up, one of the cupboards near a pc has a graphics glitch which flashes with moving diagonal stripes, as does the shadow to the left of the cupboard. Its np, thought I would mention for reference :)

Posted: Sun Jul 09, 2006 2:00 pm
by }TCP{Snowbird
overlapping meshes. :D

Posted: Mon Jul 10, 2006 4:03 pm
by SLAPHEAD
Very Nice Kobra. ;-)

Posted: Mon Jul 10, 2006 4:09 pm
by }TCP{Snowbird
I will hopefully someday get to play this new map. I am so chocked with things 2 do, that it is not funny any more. I miss playing. Hope to see you all soon. Frank

Posted: Tue Jul 11, 2006 9:26 am
by }TCP{Marcin.B.BlackT32
I played when its was on server loaded. Nice map. Better than first Toy Soldiers. There are few new good ideas. Overall-good map and good job Kobra. But do me a favor. Add a music to your maps. I always play with music, czo music gives level more dynamic. Good job anyway.

Posted: Tue Jul 11, 2006 12:00 pm
by Kobra
what about: 50cent feat. Tony Yayo - My Toy Soldier :p

Posted: Tue Jul 11, 2006 2:20 pm
by the_kay
}TCP{Marcin.B.Black wrote:I played when its was on server loaded. Nice map. Better than first Toy Soldiers. There are few new good ideas. Overall-good map and good job Kobra. But do me a favor. Add a music to your maps. I always play with music, czo music gives level more dynamic. Good job anyway.
oh, nononono

I hate it when every single map has to make every player hear it's own crappy music, really.
I would not complain if the music was Slayer (or something similar) but 95% of all players would disagree. And if everyone would have to listen to your crappy music, 95% of all players would disagree.

Sol let's just take the standart sounds, they are not that good, but they are ok for everyone (nearly)

Posted: Tue Jul 11, 2006 7:04 pm
by }TCP{Marcin.B.BlackT32
Im talking about adding UT2004 music to maps. Even if you don't like them, you're enjoying fighting with this music, really.

Posted: Mon Aug 28, 2006 7:33 pm
by the_kay
I have some suggestions about the map.
Just if there will be an update at any time, perhaps you could take a look at this.

Screenshots as attachment

1. Sometimes (often) you can't spawn or teleport to 1/2. Why?

2. Defending is nearly impossible if the enemy has 2 Levis and 2 Link turrents (see Screenshots). Perhaps you can make Link turrents team only?
Or, at maximum one levi for one team?

3. The map is still sometimes very dark and sometimes very bright. See screenshots.

Posted: Mon Aug 28, 2006 8:47 pm
by Meledictum
Well, map is ok, but there are some SERIOUS things that could destroy the very nice gameplay.
1. The Plasma turrets - they was desinged for Assault maps, not for ONS. IMO they should be removed, because they are too powerful, and also a enemy could take the turrets near your node.
2. Power node number 1 - players cant respawn near it. This is destroying the balance of the map.
3. Main issue of this map: its far too big. The distances between nodes are too big, so the game always ends in a overtime. Sometimes it could even take 2 hours (!!!) to play it.