Hi guys, thanks for the comments.
@ Coco. Yes, this is actually a "killing block, thing-a ma-giggy-thingy". It was just an experiment, that I never did anything with. I guess that most have figured out, if you shoot the round target, the block goes forward, and crushes the player, either friend or foe. I should take it out all together.
If there are any comments on this either way, tell me, or I will just take it out. If peeps are in favour of it, I will remake the block with the right textures. Both are no problem.
Yes, I am planning on working on this one again. There are too many things missing, and I have invested too much time into it to leave as-is. I just need to hear what people are saying, as they play the map, to get it just right. Also there is the missing connection to the upperlevels, from the "rocket room". I am not dead yet.
@ MBB: Nice to see that you are still around. Yes, I aggree with you. The middle area is large, and peeps seem to stay in this area too long, and start shooting with the shock, or the sniper rifle. I am not sure if this is a plus or minus on the map yet. It will take time to tell. I have a few ideas that will help the people, like me get around this. Give me 3 to 4 months, and let me collect the information from the people that play it, and I will decide if I will change it.
@ Reject: I am not quite sure which fence you mean, man. But if it works, I guess I did right with you.
You had a good idea with the warpzone, and the credit goes to you for this. I did not want to make the pipes too big, because it would have been a problem in-game. I think it works well enough, and if it becomes a problem, I will add more steam.
That DAMN lift. I also do not like it. But I will keep it there and make it move fast. I totally forgot it.
I am going to add more deco around those vents that are blocking players from creeping against the walls. Creeping players, scare me.

It also slows down the pace of the game. If you have a weak player, that likes to hide behind walls, and creep against them, then they do not get active. I made a map once in the original unreal, that had a perfect spot for hiders, and campers and snipers. I made a hidden wall that would push them out in the open, and they had no chance to hide there.
Thank you all for you comments, and I am still working on this, just a bit slower than normal. If any of you mappers out there, or want to be mappers would like to change something, or add something, please do so. Just remember, this is a TCP map, and it stays that way, so all of our rules MUST be obtained when doing somehting to this, or any of my maps. And please resubmit it to me, so that I can change it on my computer also.

Your mapper GOD.... Frank