Page 3 of 3
Posted: Tue Jan 15, 2008 5:18 pm
by }TCP{Snowbird
I looked at it this morning, and may have found an error. The cores have an over hanging platform. This plat form on one of the cores, I think it is the blue one, is in the colision field of the core. I am not sure about this, but I believe when the core dies, it needs to switch over to the "dead core" mesh, and this may Interfere with the game. This happened not too long ago, with someone elses map. I can change this, but I need to know which core won the game yesterday.
Posted: Tue Jan 15, 2008 8:06 pm
by }TCP{Coco
Hi!
Sorry, Frank, I can't remember which colour I played...
Coco.
Posted: Wed Jan 16, 2008 6:51 am
by }TCP{Snowbird
I will play it and try to get it to happen here. Update to come......
***EDIT***
I played the level several times, but could not reproduce the problem. I played it alone, with bots and let the bots paly several times.
Maybe it was just a server error. If it happens again, tell me, and I will really take the map apart.

Posted: Sat Jan 19, 2008 3:13 pm
by }TCP{Coco
Hi!
Okay, today it happened again (server crashed when the core was destroyed). But this time, I remembered which core was destroyed: it was the red one. I hope this helps, Frank.
Coco.
Posted: Sat Jan 19, 2008 4:05 pm
by }TCP{Snowbird
Yes it does. I was mainly concentrating on the blue core. I will try again. More to follow.......
Posted: Thu May 15, 2008 1:18 pm
by Marwin
}TCP{Marwin wrote:Check "magicisle" out. Its a big map (for 32 players) with 2 ways to the core.
There are a lot of vehicles. I played it often and i love it^^
I have magicisle allready installed, but when i host my PC then have anyone this map in the chache folder and can send to carnage with cocos chache extractor

. Its a really good map i think, with 2 ways to core.
Marwin